Added rally cry cards
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Card Name;Cost;Type;Effect / Reminder Text;Power;Durability
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Grace's Rally Cry;;Command;Search your deck for two Pilots with different names, and put them into your hand. Then, shuffle your deck.;;
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Bear's Rally Cry;;Command;Return up to two pilots with different names from your graveyard to your hand.;;
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Ada's Rally Cry;;Command;Attach this Command to a Pilot you control. Play with the top card of your deck revealed. If it's a Mecha, you may play it.;;
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Donna's Rally Cry;;Command;Attach this Command to a Pilot you control. All Pilots you control gain "The piloted Mecha gains +2 power".;;
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Jason's Rally Cry;;Command;Attach this Command to a Pilot you don't control. That Pilot loses all abilities (including alterations to cost, power and durability).;;
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Frequency Modulator;2;Mecha;This Mecha's power is equal to your remaining bandwidth.;0;3
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@@ -69,7 +69,7 @@ Wind-Up Bull;3;Mecha;(No abilities.);4;4
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Rocket Propulsion;;Command;Discard another card from your hand. If you do, one target Mecha you control gains Flight this turn.;;
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Reconnaissance;;Command;Discard another card from your hand. If you do, one target Mecha you control gains Range 3 this turn.;;
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Illegal Bullet;;Command;Discard another card from your hand. If you do, one target Mecha you control gains Pierce this turn.;;
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Radioless Carrier;2;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). Speed 2 (this mecha may move up to two spaces each turn). This Mecha can't move and loses Flight unless it's piloted.;2;2
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Radioless Carrier;0;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). Speed 2 (this mecha may move up to two spaces each turn). This Mecha can't moveor attack and loses Flight unless it's piloted.;2;2
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Challenger Tank;3;Mecha;Armour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Pierce (This unit ignores Armour counters when attacking).;2;2
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Succubus;2;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). Pierce (This unit ignores Armour counters when attacking).;2;1
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Chinashop Bull;3;Mecha;Haste (this Mecha can move and attack on the same turn it's played). Armour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha must move and attack each turn. If it can't, destroy it.;3;3
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