From cec50d7750f911c51b8371b1bd78e0528ec3dadb Mon Sep 17 00:00:00 2001 From: Kayne Ruse Date: Fri, 21 Dec 2018 14:56:13 +1100 Subject: [PATCH] Updated about page --- public/content/about.md | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/public/content/about.md b/public/content/about.md index b48d851..37d9ba2 100644 --- a/public/content/about.md +++ b/public/content/about.md @@ -1,3 +1,9 @@ -If you have an idea for a card, a rule, or some other feedback (encouragement is greatly appreciated!) please let me know at 'kayneruse@gmail.com'. +**Mecha: Immense Warfare** began development in late 2016, early 2017. After participating in a business course to build a legit studio out of KR Game Studios, I determined that the costs of producing as fully fledged Trading Card Game was simply not viable at that time, so I shelved it. + +Recently however, I've picked this project back up again, and I've paired it down to the basics necessary to produce a high-quality prototype. The card count is much lower (less than 30), the art costs are much lower (thanks to my fantastic business partner and artist Evan Hartshorn), and my goal is much simpler - I need a prototype to pitch to publishers. + +The prototype consists of the deck lists found in the concepts section, each fully illustrated and ready to be played, and a fully illustrated playmat. The prototype itself might be salable, but I haven't settled on that just yet; I may make it available to patrons via patreon. + +You can contact me at kayneruse@gmail.com. Also see our previous game [Candy Raid: The Factory!](https://candyraid.com) \ No newline at end of file