diff --git a/public_html/src/rules.md b/public_html/src/rules.md
index d2cfb26..34d37bb 100644
--- a/public_html/src/rules.md
+++ b/public_html/src/rules.md
@@ -17,7 +17,6 @@ Fight your way across vast expanses, conquer enemy batallions, and survive in th
- [Types of Counters](#types-of-counters)
* [Durability](#durability)
* [Armour](#armour)
- * [Time](#time)
- [List of Keyword Mechanics](#list-of-keyword-mechanics)
* [Armour X](#armour-x)
* [Pierce](#pierce)
@@ -31,7 +30,6 @@ Fight your way across vast expanses, conquer enemy batallions, and survive in th
* [Mulligans](#mulligans)
* [Maximum Hand Size](#maximum-hand-size)
* [Pilot Idiocy](#pilot-idiocy)
- * [Duplicate Phase Skipping](#duplicate-phase-skipping)
@@ -96,11 +94,15 @@ Armour
Armour counters protect a unit's durability. Each time a unit is attacked, if it has armour counters, remove one armour counter instead of any durability counters. Therefore, a unit with two armour counters can be attacked twice before taking damage. (Hint: Use small coins to represent armour counters.)
-Time
----
+
+
List of Keyword Mechanics
===
@@ -164,7 +166,11 @@ Pilot Idiocy
Some Pilot abilities and durability modifiers may instantly destroy a Mecha as soon as it's attached. In this event, the Pilot's and Mecha's abilities take effect for a moment before the Mecha is destroyed. Therefore, in the case of Jason "The Looks" Brannan being attached to a Mecha with 1 durability, both players reveal their hands and allow their opponent to take notes as needed, then the Mecha is destroyed, and finally both players hide their hands again.
-Duplicate Phase Skipping
----
+