diff --git a/public_html/src/rules.md b/public_html/src/rules.md index d2cfb26..34d37bb 100644 --- a/public_html/src/rules.md +++ b/public_html/src/rules.md @@ -17,7 +17,6 @@ Fight your way across vast expanses, conquer enemy batallions, and survive in th - [Types of Counters](#types-of-counters) * [Durability](#durability) * [Armour](#armour) - * [Time](#time) - [List of Keyword Mechanics](#list-of-keyword-mechanics) * [Armour X](#armour-x) * [Pierce](#pierce) @@ -31,7 +30,6 @@ Fight your way across vast expanses, conquer enemy batallions, and survive in th * [Mulligans](#mulligans) * [Maximum Hand Size](#maximum-hand-size) * [Pilot Idiocy](#pilot-idiocy) - * [Duplicate Phase Skipping](#duplicate-phase-skipping) @@ -96,11 +94,15 @@ Armour Armour counters protect a unit's durability. Each time a unit is attacked, if it has armour counters, remove one armour counter instead of any durability counters. Therefore, a unit with two armour counters can be attacked twice before taking damage. (Hint: Use small coins to represent armour counters.) -Time ---- + + List of Keyword Mechanics === @@ -164,7 +166,11 @@ Pilot Idiocy Some Pilot abilities and durability modifiers may instantly destroy a Mecha as soon as it's attached. In this event, the Pilot's and Mecha's abilities take effect for a moment before the Mecha is destroyed. Therefore, in the case of Jason "The Looks" Brannan being attached to a Mecha with 1 durability, both players reveal their hands and allow their opponent to take notes as needed, then the Mecha is destroyed, and finally both players hide their hands again. -Duplicate Phase Skipping ---- +