From b7ddc391b806565da5a883280f652fc00c9f8125 Mon Sep 17 00:00:00 2001 From: Kayne Ruse Date: Wed, 22 Mar 2017 21:33:36 +1100 Subject: [PATCH] Moved concept cards to the main list, added wind-up cards --- public_html/card_concepts.csv | 10 ---------- public_html/cards.csv | 25 +++++++++++++++++++++---- 2 files changed, 21 insertions(+), 14 deletions(-) diff --git a/public_html/card_concepts.csv b/public_html/card_concepts.csv index 427a651..b570c07 100644 --- a/public_html/card_concepts.csv +++ b/public_html/card_concepts.csv @@ -1,11 +1 @@ Card Name;Cost;Type;Effect / Reminder Text;Power;Durability -Nuclear Blast;;Singleton Command;Destroy all units (Mechas and Towers). Each player discards their hand. Put the top 5 cards of your deck into your graveyard.;; -Preplanning;;Singleton Command;Search you deck for 3 Towers, and place them on the battlefield. You can't play Towers for the rest of the game.;; -Rigged to Blow;;Command;Attach this Command to one target Mecha you control in your entry zone. When that unit is destroyed, deal 2 damage to the Mecha that attacked it.;; -Interdiction;;Command;Cancel any one card. (When a player plays a card, you may play this card to prevent it's effects, and that card is discarded.);; -Salvage;;Command;Sacrifice a Mecha you control. If you do, draw cards equal to it's durability.;; -Drill Mole;2;Mecha;This Mecha can't be attacked by units that cost more than 2.;3;2 -Bear, The Unbreakable;;Pilot;When a Mecha piloted by Bear, The Unbreakable is destroyed, return it to your hand.;+0;+2 -Demolisher;1;Mecha;This Mecha may attack your own units. This Mecha can't attack your opponents. When this Mecha destroys a unit, it gains 1 durability. This Mecha's power is equal to it's durability.;0;1 -Jason "The Looks" Brannan;;Pilot;All players play with their hands revealed.;+1;-1 -Donna, The Swift;;Pilot;A Mecha piloted by Donna, The Swift has Speed 2. That Mecha can't move in any direction more than once per turn.;+1;+0 diff --git a/public_html/cards.csv b/public_html/cards.csv index a323324..bdb8398 100644 --- a/public_html/cards.csv +++ b/public_html/cards.csv @@ -1,9 +1,6 @@ Card Name;Cost;Type;Effect / Reminder Text;Power;Durability Radio Tower;;Basic Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn).;;2 Radio Relay;0;Mecha Tower;(Radio Relay counts as a Mecha and a Tower. Play only one Tower card each turn.) Play this card only on a space with a Radio Tower. Destroy that tower. Provides 1u for each unit you control named Radio Relay (1 unit of bandwidth).;0;2 -Attack Vector;1;Mecha;(No abilities.);2;1 -Mega Bot;2;Mecha;(No abilities.);3;2 -Class Ganon;3;Mecha;(No abilities.);4;1 Mod Bot;2;Mecha;Sacrifice an adjacent Mecha you control: add that unit's durability to this Mecha.;1;2 Cap Gun;1;Mecha;Pierce (This unit ignores Armour counters). Reach (This unit may attack units with Flight).;1;1 Shortbow;1;Mecha;Pierce (This unit ignores Armour counters). Range 2 (This unit may attack any target within two spaces).;1;1 @@ -37,7 +34,7 @@ Recall;;Trigger Command;Return one target Mecha to it's owner's hand.;; Hidden Cache;;Command;If you discard this card, draw three cards.;; EMP Blast;;Command;Destroy all Towers (including Mecha Towers).;; Sabotage;;Command;Sacrifice a Tower you control. Destroy one target Mecha.;; -Reparations;;Command;If a Mecha you control is destroyed, destroy one target Mecha.;; +Reparations;;Command;Play this command only when a mecha you control is destroyed. Destroy one target Mecha.;; The Vise;3;Mecha;As long as this unit is in play, each player's maximum hand size is reduced by 2.;4;4 Rampart;0;Mecha Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move. Adjacent Mechas you control can't be targeted by attacks.;0;2 Turret;0;Mecha Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move.;4;2 @@ -49,3 +46,23 @@ Gutshot;3;Mecha;When a player plays a command, they must sacrifice one Tower the Snapshot;;Command;Return two Towers from your graveyard to the battlefield under your control.;; Longshot;;Singleton Command;Return two Commands from your graveyard to your hand.;; Signal Jamming;;Command;One target player discards their hand.;; +Nuclear Blast;;Singleton Command;Destroy all units (Mechas and Towers). Each player discards their hand. Put the top 5 cards of your deck into your graveyard.;; +Preplanning;;Command;Search you deck for 3 Towers, and place them on the battlefield. You can't play Towers for the rest of the game.;; +Rigged to Blow;;Command;Attach this Command to one target Mecha you control in your entry zone. When that unit is destroyed, deal 2 damage to the Mecha that attacked it.;; +Interdiction;;Command;Cancel any one card. (When a player plays a card, you may play this card to prevent it's effects, and that card is discarded.);; +Salvage;;Command;Sacrifice a Mecha you control. If you do, draw cards equal to it's durability.;; +Drill Mole;2;Mecha;This Mecha can't be attacked by units that cost more than 2.;3;2 +Bear, The Unbreakable;;Pilot;When a Mecha piloted by Bear, The Unbreakable is destroyed, return that Mecha to your hand.;+0;+2 +Demolisher;1;Mecha;This Mecha may attack units you control. This Mecha can't attack your opponents. When this Mecha destroys a unit, it gains 1 durability. This Mecha's power is equal to it's durability.;0;1 +Jason "The Looks" Brannan;;Pilot;All players play with their hands revealed.;+1;-1 +Donna, The Swift;;Pilot;A Mecha piloted by Donna, The Swift has Speed 2. That Mecha can't move in any direction more than once per turn.;+1;+0 +Wind-Up Spider;1;Mecha;(No abilities.);2;1 +Wind-Up Koala;1;Mecha;(No abilities.);1;2 +Wind-Up Kangaroo;2;Mecha;(No abilities.);3;2 +Wind-Up Echidna;2;Mecha;(No abilities.);2;3 +Wind-Up Monkey;3;Mecha;(No abilities.);1;4 +Wind-Up Snake;3;Mecha;(No abilities.);4;1 +Wind-Up Mouse;0;Mecha;(No abilities.);1;1 +Wind-Up Cat;1;Mecha;(No abilities.);2;2 +Wind-Up Dog;2;Mecha;(No abilities.);3;3 +Wind-Up Bull;3;Mecha;(No abilities.);4;4