Unstacked the tables, made some card tweaks.

This commit is contained in:
2017-02-25 13:04:33 +11:00
parent 1474e9227e
commit 8457415efc
4 changed files with 30 additions and 10 deletions
+2 -2
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@@ -7,5 +7,5 @@ Drone Strike;;Trigger Command;Deal 2 damage to any target unit (including radio
Sabotage;;Command;Sacrifice a tower you control. Destroy one target mecha.;;
Heavy Fire;;Command;Remove all Armour counters from target mecha.;;
Preparations;;Command;You may start the game with this card in your hand. Destroy one target mecha.;;
Reparations;;Command;If a mecha you control is destroyed, destroy target mecha.;;
Mortar Rain;;Command;Destroy target Mecha.;;
Reparations;;Command;If a mecha you control is destroyed, destroy one target mecha.;;
Mortar Rain;;Command;Destroy one target Mecha.;;
1 Card Name Cost Type Effect / Reminder Text Power Durability
7 Sabotage Command Sacrifice a tower you control. Destroy one target mecha.
8 Heavy Fire Command Remove all Armour counters from target mecha.
9 Preparations Command You may start the game with this card in your hand. Destroy one target mecha.
10 Reparations Command If a mecha you control is destroyed, destroy target mecha. If a mecha you control is destroyed, destroy one target mecha.
11 Mortar Rain Command Destroy target Mecha. Destroy one target Mecha.
+6 -6
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@@ -1,15 +1,15 @@
Card Name;Cost;Type;Effect / Reminder Text;Power;Durability
Radio Tower;;Basic Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn).;;2
Radio Relay;2;Mecha Tower;(Radio Relay counts as a Mecha and a Tower. Play only one Tower card each turn.) Play this card only on a space with a Radio Tower. Destroy that tower. Provides 1u for each unit you control named Radio Relay (1 unit of bandwidth).;0;2
Attack Vector;2;Mecha;(No abilities.);2;1
Mega Bot;3;Mecha;(No abilities.);3;2
Radio Relay;0;Mecha Tower;(Radio Relay counts as a Mecha and a Tower. Play only one Tower card each turn.) Play this card only on a space with a Radio Tower. Destroy that tower. Provides 1u for each unit you control named Radio Relay (1 unit of bandwidth).;0;2
Attack Vector;1;Mecha;(No abilities.);2;1
Mega Bot;2;Mecha;(No abilities.);3;2
Class Ganon;3;Mecha;(No abilities.);4;1
Mod Bot;2;Mecha;Sacrifice a neighbouring mecha you control: add that unit's durability to this mecha.;1;2
Cap Gun;1;Mecha;Pierce (This unit ignores Armour counters). Reach (This unit may attack units with flight).;1;1
Shortbow;1;Mecha;Pierce (This unit ignores Armour counters). Range 2 (This unit may attack any unit within two spaces).;1;1
Longbow;2;Mecha;Pierce (This unit ignores Armour counters). Range 3 (This unit may attack any unit within three spaces).;1;1
Bot-a-pult;2;Mecha;Reach (This unit may attack units with flight). Sacrifice a neighbouring mecha you control: this mecha gains Range 3 this turn (This unit may attack any unit within three spaces this turn).;2;2
Stonewall;1;Mecha;This mecha can't attack. When this mecha moves it can't move next turn.;0;6
Stonewall;1;Mecha;This mecha can't attack. When this mecha moves, it can't move next turn.;0;6
Turtle;2;Mecha;Armour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This mecha may not attack and move in the same turn.;2;3
Dragon;4;Mecha;Armour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This mecha may not attack and move in the same turn.;4;4
Jager;6;Mecha;Armour 3 (This unit enters the battlefield with three Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Reach (This unit may attack units with flight).;6;6
@@ -22,5 +22,5 @@ Ramp Orders;;Command;One mecha you control gains Reach this turn (That unit may
Virus;;Command;Sacrifice a Tower you control. If you do, one mecha an opponent controls can't attack this turn.;;
Tunnel Warfare;;Command;Discard another card from your hand. If you do, any one mecha you control can move an extra space this turn.;;
Road Works;;Command;Play this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your main phase, if there are no time counters on this card, neighbouring mechas gain Speed 3 this turn (those unit may move up to three spaces this turn).;;
Espionage;;Command;Look at any one player's hand, then draw a card.;;
Ironhide;;Command;Put two Armour counters on any one mecha in your entry zone (If a unit would take damage while it has any Armour counters, prevent that damage and remove an Armour counter).;;
Espionage;;Command;Look at one target player's hand, then draw a card.;;
Ironhide;;Command;Put two Armour counters on one target mecha in your entry zone (If a unit would take damage while it has any Armour counters, prevent that damage and remove an Armour counter).;;
1 Card Name Cost Type Effect / Reminder Text Power Durability
2 Radio Tower Basic Tower Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). 2
3 Radio Relay 2 0 Mecha Tower (Radio Relay counts as a Mecha and a Tower. Play only one Tower card each turn.) Play this card only on a space with a Radio Tower. Destroy that tower. Provides 1u for each unit you control named Radio Relay (1 unit of bandwidth). 0 2
4 Attack Vector 2 1 Mecha (No abilities.) 2 1
5 Mega Bot 3 2 Mecha (No abilities.) 3 2
6 Class Ganon 3 Mecha (No abilities.) 4 1
7 Mod Bot 2 Mecha Sacrifice a neighbouring mecha you control: add that unit's durability to this mecha. 1 2
8 Cap Gun 1 Mecha Pierce (This unit ignores Armour counters). Reach (This unit may attack units with flight). 1 1
9 Shortbow 1 Mecha Pierce (This unit ignores Armour counters). Range 2 (This unit may attack any unit within two spaces). 1 1
10 Longbow 2 Mecha Pierce (This unit ignores Armour counters). Range 3 (This unit may attack any unit within three spaces). 1 1
11 Bot-a-pult 2 Mecha Reach (This unit may attack units with flight). Sacrifice a neighbouring mecha you control: this mecha gains Range 3 this turn (This unit may attack any unit within three spaces this turn). 2 2
12 Stonewall 1 Mecha This mecha can't attack. When this mecha moves it can't move next turn. This mecha can't attack. When this mecha moves, it can't move next turn. 0 6
13 Turtle 2 Mecha Armour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This mecha may not attack and move in the same turn. 2 3
14 Dragon 4 Mecha Armour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This mecha may not attack and move in the same turn. 4 4
15 Jager 6 Mecha Armour 3 (This unit enters the battlefield with three Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Reach (This unit may attack units with flight). 6 6
22 Virus Command Sacrifice a Tower you control. If you do, one mecha an opponent controls can't attack this turn.
23 Tunnel Warfare Command Discard another card from your hand. If you do, any one mecha you control can move an extra space this turn.
24 Road Works Command Play this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your main phase, if there are no time counters on this card, neighbouring mechas gain Speed 3 this turn (those unit may move up to three spaces this turn).
25 Espionage Command Look at any one player's hand, then draw a card. Look at one target player's hand, then draw a card.
26 Ironhide Command Put two Armour counters on any one mecha in your entry zone (If a unit would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Put two Armour counters on one target mecha in your entry zone (If a unit would take damage while it has any Armour counters, prevent that damage and remove an Armour counter).
+13
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@@ -24,10 +24,23 @@ p {
font-size: 14px;
}
.scrollable {
max-width: 100%;
overflow: auto;
}
thead {
font-weight: bold;
}
th:nth-child(1) {
min-width: 120px;
}
th:nth-child(4) {
min-width: 250px;
}
footer {
text-align: center;
}
+9 -2
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@@ -47,10 +47,17 @@ var printCSV = function (fname, node) {
if (request.status === 200) {
node.innerHTML = "";
var table = parseCSVToTable(request.responseText, ';');
table.id = "table";
table.className = "ui celled table";
node.appendChild(table);
table.className = "ui celled table unstackable";
var scrollable = document.createElement("DIV");
scrollable.className = "scrollable";
scrollable.appendChild(table);
node.appendChild(scrollable);
var sorter = tsorter.create("table");
}
else {