diff --git a/public_html/src/card_concepts.csv b/public_html/src/card_concepts.csv index abc8e78..94dd081 100644 --- a/public_html/src/card_concepts.csv +++ b/public_html/src/card_concepts.csv @@ -1,7 +1,7 @@ Card Name;Cost;Type;Effect / Reminder Text;Power;Durability Acid Rain;;Command;Destroy one target Command on the battlefield.;; Grand Hurricane;;Command;Mechas can't move this turn.;; -Anti-Mecha Battery;1;Mecha;Sacrifice this Mecha: Cancel one target Mecha card. (When a player tries to plays a Mecha, you may immediately sacrifice this Mecha to prevent and discard it.);0;4 +Anti-Mecha Battery;1;Mecha;Sacrifice this Mecha: Cancel one target Mecha. (When a player tries to plays a Mecha, you may immediately sacrifice this Mecha to prevent and discard it.);0;4 Floodlights;;Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). Adjacent Mechas you control gain Pierce (Those units ignore Armour counters when attacking).;;2 Clocktower;;Tower;All Non-Basic Towers lose all abilities, except this ability (Non-Basic towers no longer provide bandwidth).;;5 Urban Ruins;;Command;Play this Command on the battlefield. At the beginning of each player's turn, Mechas that player controls that are on or adjacent to this Command gain 1 durability counter.;;