Added new cards

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2017-03-07 07:07:34 +11:00
parent a8f4591c9f
commit 5bfba8a11c
4 changed files with 19 additions and 19 deletions
+1 -11
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@@ -1,14 +1,4 @@
Card Name;Cost;Type;Effect / Reminder Text;Power;Durability
Rampart;0;Mecha Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move. Adjacent Mechas you control can't be targeted by attacks.;0;2
Turret;0;Mecha Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move.;4;2
Engineered Earthquake;;Command;Deal 2 damage to all non-flying Mechas (Armour counters protect against this damage as normal).;;
Interdictor;3;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). The cost of all enemy Mechas is increased by 1 (including Mechas in their hand).;1;1
Mineshaft;;Command;Play this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your draw phase, if there are no time counters on this card, draw one additional card this turn.;;
Potshot;3;Mecha;When a Tower you control is destroyed, deal 1 damage to one target unit an opponent controls.;2;3
Gutshot;3;Mecha;When a player plays a command, they must sacrifice one Tower they control.;2;2
Snapshot;;Command;Return two Towers from your graveyard to the battlefield under your control.;;
Headshot;;Command;Return two Commands from your graveyard to your hand.;;
Signal Jamming;;Command;One target player discards their hand.;;
Nuclear Blast;;Command;Destroy all units (Mechas and Towers). Each player discards their hand. Each player puts the top 5 cards of their deck into their graveyard.;;
Nuclear Blast;;Singleton Command;Destroy all units (Mechas and Towers). Each player discards their hand. Each player puts the top 5 cards of their deck into their graveyard.;;
Preplanning;;Command;Search you deck for 5 Towers, and place them on the battlefield. You can't play Towers for the rest of the game.;;
Rigged to Blow;;Command;Attach this Command to one target Mecha you control in your entry zone. When that unit is destroyed, deal 2 damage to the Mecha that attacked it.;;
1 Card Name Cost Type Effect / Reminder Text Power Durability
2 Rampart Nuclear Blast 0 Mecha Tower Singleton Command Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move. Adjacent Mechas you control can't be targeted by attacks. Destroy all units (Mechas and Towers). Each player discards their hand. Each player puts the top 5 cards of their deck into their graveyard. 0 2
Turret 0 Mecha Tower Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move. 4 2
Engineered Earthquake Command Deal 2 damage to all non-flying Mechas (Armour counters protect against this damage as normal).
Interdictor 3 Mecha Flight (This unit can't be attacked except by units with Flight or Reach). The cost of all enemy Mechas is increased by 1 (including Mechas in their hand). 1 1
Mineshaft Command Play this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your draw phase, if there are no time counters on this card, draw one additional card this turn.
Potshot 3 Mecha When a Tower you control is destroyed, deal 1 damage to one target unit an opponent controls. 2 3
Gutshot 3 Mecha When a player plays a command, they must sacrifice one Tower they control. 2 2
Snapshot Command Return two Towers from your graveyard to the battlefield under your control.
Headshot Command Return two Commands from your graveyard to your hand.
Signal Jamming Command One target player discards their hand.
Nuclear Blast Command Destroy all units (Mechas and Towers). Each player discards their hand. Each player puts the top 5 cards of their deck into their graveyard.
3 Preplanning Command Search you deck for 5 Towers, and place them on the battlefield. You can't play Towers for the rest of the game.
4 Rigged to Blow Command Attach this Command to one target Mecha you control in your entry zone. When that unit is destroyed, deal 2 damage to the Mecha that attacked it.