Altered wording

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2017-03-28 18:34:19 +11:00
parent 7ee1216b1f
commit 4075b52cd9
2 changed files with 4 additions and 4 deletions
+2 -2
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@@ -41,7 +41,7 @@ The goal of the game is to attack your opponent directly five times. Each time a
The game takes place on a 5*7 grid (wider than it is long). Players start the game with a deck of 40 cards, with no more than 3 copies of any one card, except for Basics (no limit) and Singletons (maximum of 1). Players draw 5 cards, decide to mulligan or not (see [Mulligans](#Mulligans)), then take turns by placing certain cards on the closest row of the board, known as their entry zone. If there are no empty spaces in a player's entry zone, excluding movable units that player owns, then the player cannot play a new card and loses the game. A player also loses the game if they cannot draw a card from their deck.
When combat between mechas is initiated, the attacker's power is subtracted from the defender's durability. When a mecha's durability reaches zero, it is destroyed and discarded.
When combat between units is initiated, the attacker's power is subtracted from the defender's durability. When a unit's durability reaches zero, it is destroyed and discarded.
A unit cannot move or attack in the same turn it was played, unless it has haste.
@@ -96,7 +96,7 @@ Armour counters protect a unit's durability. Each time a unit is attacked, if it
Time
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Time counters represent the amount of time remaining before some action takes place. If a permanent you control has a time counter at the beginning of your turn, then remove one time counter.
Time counters represent the amount of time remaining before some action takes place. If a permanent you control has a time counter on it at the beginning of your turn, then remove one time counter.
List of Keyword Mechanics
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