Working on refining the cards

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2017-09-01 14:26:24 +10:00
parent 18268a5a88
commit 01ce2dc1e8
2 changed files with 14 additions and 14 deletions
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Card Name;Cost;Type;Effect / Reminder Text;Power;Durability Card Name;Cost;Type;Effect / Reminder Text;Power;Durability
Bomber;2;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). This Mecha can't attack units with Flight ;3;2 Acid Rain;;Command;Destroy one target Command on the battlefield or attached to a Mecha.;;
1 Card Name Cost Type Effect / Reminder Text Power Durability
2 Bomber Acid Rain 2 Mecha Command Flight (This unit can't be attacked except by units with Flight or Reach). This Mecha can't attack units with Flight Destroy one target Command on the battlefield or attached to a Mecha. 3 2
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@@ -4,11 +4,12 @@ Ada, The Ingenious;;Pilot;A Mecha piloted by Ada, The Ingenious can't be targete
Admiral Grace;;Pilot;Piloted Mechas you control gain +1 power.;+0;+0 Admiral Grace;;Pilot;Piloted Mechas you control gain +1 power.;+0;+0
Attack Orders;;Command;One target Mecha you control can attack an extra time this turn.;; Attack Orders;;Command;One target Mecha you control can attack an extra time this turn.;;
Autonomous Cockpit;0;Mecha;(No abilities.);0;2 Autonomous Cockpit;0;Mecha;(No abilities.);0;2
Auto-Repairer;3;Mecha;After this Mecha is attacked, if it survived, it gains 1 durability.;3;2 Auto-Repairer;3;Mecha;After this Mecha is attacked, if it survived, it gains 1 durability.;3;3
Baloon Army;;Command;When a Mecha you control is attacked, before damage, you may return it to your hand. If you do, place this Command on that Mecha's space as the new target of the attack. While this Command is on the battlefield, it becomes a 0/1 Mecha with a cost of 0.;; Baloon Army;;Command;When a Mecha you control is attacked, before damage, you may return it to your hand. If you do, place this Command on that Mecha's space as the new target of the attack. While this Command is on the battlefield, it becomes a 0/1 Mecha with a cost of 0.;;
Battlefield Salvage;;Command;Sacrifice a Mecha you control. If you do, draw cards equal to it's durability.;; Battlefield Salvage;;Command;Sacrifice a Mecha you control. If you do, draw cards equal to it's durability.;;
Bear's Rally Cry;;Command;Return up to two Pilots with different names from your graveyard to your hand.;; Bear's Rally Cry;;Command;Return up to two Pilots with different names from your graveyard to your hand.;;
Bear, The Unbreakable;;Pilot;When a Mecha piloted by Bear, The Unbreakable is destroyed, return that Mecha to your hand.;+0;+2 Bear, The Unbreakable;;Pilot;When a Mecha piloted by Bear, The Unbreakable is destroyed, return that Mecha to your hand.;+0;+2
Bomber;2;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). This Mecha can't attack units with Flight.;3;2
Bot-a-pult;2;Mecha;Reach (This unit may attack units with Flight). Sacrifice an adjacent Mecha you control: this Mecha gains Range 3 this turn (This unit may attack any target within three spaces this turn).;2;2 Bot-a-pult;2;Mecha;Reach (This unit may attack units with Flight). Sacrifice an adjacent Mecha you control: this Mecha gains Range 3 this turn (This unit may attack any target within three spaces this turn).;2;2
Bugzapper;2;Mecha;Haste (this Mecha can move and attack the same turn it's played). Reach (This unit may attack units with Flight).;3;1 Bugzapper;2;Mecha;Haste (this Mecha can move and attack the same turn it's played). Reach (This unit may attack units with Flight).;3;1
Camouflage;;Command;Attach this Command to one target Mecha you control in your entry zone, then choose a name of a Mecha on the battlefield. The target Mecha's name becomes the name of your choice as long as this Command is attached.;; Camouflage;;Command;Attach this Command to one target Mecha you control in your entry zone, then choose a name of a Mecha on the battlefield. The target Mecha's name becomes the name of your choice as long as this Command is attached.;;
@@ -19,11 +20,11 @@ Construction Crew;5;Mecha;When this Mecha enters the battlefield, search your de
Corvette;4;Mecha;Haste (this Mecha can move and attack the same turn it's played).;4;4 Corvette;4;Mecha;Haste (this Mecha can move and attack the same turn it's played).;4;4
Cruise Missle;1;Mecha;Haste (this Mecha can move and attack the same turn it's played). Pierce (This unit ignores Armour counters when attacking). After this Mecha attacks, destroy it.;6;1 Cruise Missle;1;Mecha;Haste (this Mecha can move and attack the same turn it's played). Pierce (This unit ignores Armour counters when attacking). After this Mecha attacks, destroy it.;6;1
Cruiser;3;Mecha;Haste (this Mecha can move and attack the same turn it's played).;3;3 Cruiser;3;Mecha;Haste (this Mecha can move and attack the same turn it's played).;3;3
Demolisher;1;Mecha;This Mecha may attack units you control. This Mecha can't attack your opponents. When this Mecha destroys a unit, it gains 1 durability. This Mecha's power is equal to it's durability.;0;1 Demolisher;3;Mecha;This Mecha may attack units you control. This Mecha can't attack your opponents. When this Mecha destroys a unit, it gains 1 durability. This Mecha's power is equal to it's durability.;0;2
Dig For Answers;;Singleton Command;Draw three cards, then put two cards from your hand on top of your library.;; Dig For Answers;;Singleton Command;Draw three cards, then put two cards from your hand on top of your library.;;
Donna's Rally Cry;;Command;Attach this Command to a Pilot you control. All Pilots you control gain "The piloted Mecha gains +2 power".;; Donna's Rally Cry;;Command;Attach this Command to a Pilot you control. All Pilots you control gain "The piloted Mecha gains +2 power".;;
Donna, The Swift;;Pilot;A Mecha piloted by Donna, The Swift has Speed 2. That Mecha can't move in any direction more than once per turn.;+1;+0 Donna, The Swift;;Pilot;A Mecha piloted by Donna, The Swift has Speed 2.;+1;+0
Dragon;4;Mecha;Armour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn.;4;4 Dragon Ship;4;Mecha;Armour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn.;4;4
Drill Mole;2;Mecha;This Mecha can't be attacked by units that cost more than 2.;3;2 Drill Mole;2;Mecha;This Mecha can't be attacked by units that cost more than 2.;3;2
Drone Nest;;Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). When this Tower takes damage, you may search your deck for a Mecha with the word "Drone" in it's name and play it in your entry zone. If you do, shuffle your deck. Mechas you control with the word "Drone" in their name gain +1 power.;;2 Drone Nest;;Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). When this Tower takes damage, you may search your deck for a Mecha with the word "Drone" in it's name and play it in your entry zone. If you do, shuffle your deck. Mechas you control with the word "Drone" in their name gain +1 power.;;2
Drone Swarm;3;Mecha;This Mecha's power is equal to the number of Mechas you control with the word "Drone" in their names.;0;1 Drone Swarm;3;Mecha;This Mecha's power is equal to the number of Mechas you control with the word "Drone" in their names.;0;1
@@ -48,12 +49,12 @@ Infighting;;Command;Choose two target pilots an opponent controls. That player s
Insect Drone;2;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach).;1;1 Insect Drone;2;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach).;1;1
Interdiction;;Command;Cancel any one card. (When a player plays a card, you may play this card to prevent it's effects, and that card is discarded.);; Interdiction;;Command;Cancel any one card. (When a player plays a card, you may play this card to prevent it's effects, and that card is discarded.);;
Ironhide;;Command;Put two Armour counters on one target Mecha you control in your entry zone (If a unit would take damage while it has any Armour counters, prevent that damage and remove an Armour counter).;; Ironhide;;Command;Put two Armour counters on one target Mecha you control in your entry zone (If a unit would take damage while it has any Armour counters, prevent that damage and remove an Armour counter).;;
Jager;6;Singleton Mecha;Armour 3 (This unit enters the battlefield with three Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Reach (This unit may attack units with Flight).;6;6 Jaeger;6;Singleton Mecha;Armour 3 (This unit enters the battlefield with three Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Reach (This unit may attack units with Flight).;6;6
Jason's Rally Cry;;Command;Attach this Command to a Pilot you don't control. That Pilot loses all abilities (including changes to cost and power).;; Jason's Rally Cry;;Command;Attach this Command to a Pilot you don't control. That Pilot loses all abilities (including changes to cost and power).;;
Jason "The Looks" Brannan;;Pilot;All players play with their hands revealed.;+1;-1 Jason "The Looks" Brannan;;Pilot;All players play with their hands revealed.;+1;-1
Jury Rigging;;Trigger Command;You may place a Mecha that costs 2 or less from your hand in your entry zone (it can't move or attack this turn unless it has haste).;; Jury Rigging;;Trigger Command;You may place a Mecha that costs 2 or less from your hand in your entry zone (it can't move or attack this turn unless it has haste).;;
Kamin;2;Mecha;Sacrifice this Mecha and an adjacent Mecha named "Autonomous Cockpit": Search your hand, deck and graveyard for a card named "Manly Combined Kamin" and place it on this space. Then shuffle your deck. Attach any pilots that you sacrificed this way to that Mecha.;2;3 Kamin;2;Mecha;Sacrifice this Mecha and an adjacent Mecha named "Autonomous Cockpit": Search your hand, deck and graveyard for a card named "Manly Combined Kamin" and place it on this space. Then shuffle your deck. Attach any pilots that you sacrificed this way to that Mecha.;2;3
Lazer Cannon;4;Mecha;Armour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Range 3 (This unit may attack any target within three spaces). This Mecha may not attack and move in the same turn.;1;1 Lazer Cannon;4;Mecha;Armour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Range 3 (This unit may attack any target within three spaces). This Mecha may not attack and move in the same turn.;2;2
Longbow;2;Mecha;Pierce (This unit ignores Armour counters when attacking). Range 3 (This unit may attack any target within three spaces).;1;1 Longbow;2;Mecha;Pierce (This unit ignores Armour counters when attacking). Range 3 (This unit may attack any target within three spaces).;1;1
Longshot;;Singleton Command;Return two Commands from your graveyard to your hand.;; Longshot;;Singleton Command;Return two Commands from your graveyard to your hand.;;
Magpie Drone;3;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). When this Mecha attacks, the target must move next turn if possible.;1;1 Magpie Drone;3;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). When this Mecha attacks, the target must move next turn if possible.;1;1
@@ -72,13 +73,12 @@ Pheonix;5;Mecha;Flight (This unit can't be attacked except by units with Flight
Potshot;2;Mecha;When a Tower you control is destroyed, deal 1 damage to one target unit an opponent controls.;2;3 Potshot;2;Mecha;When a Tower you control is destroyed, deal 1 damage to one target unit an opponent controls.;2;3
Preparations;;Command;One target Mecha you control gains haste this turn (that Mecha can move and attack as normal if you played it this turn).;; Preparations;;Command;One target Mecha you control gains haste this turn (that Mecha can move and attack as normal if you played it this turn).;;
Preplanning;;Command;Search you deck for 3 Towers, and place them on the battlefield. You can't play Towers for the rest of the game.;; Preplanning;;Command;Search you deck for 3 Towers, and place them on the battlefield. You can't play Towers for the rest of the game.;;
Radioless Carrier;0;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). Speed 2 (This Mecha may move up to two spaces each turn). This Mecha can't moveor attack and loses Flight unless it's piloted.;2;2 Radioless Carrier;0;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). Speed 2 (This Mecha may move up to two spaces each turn). This Mecha can't move or attack and loses Flight unless it's piloted.;2;2
Radio Relay;0;Mecha Tower;Play this Mecha Tower on any space with a Radio Tower you control, then sacrifice that Radio Tower. Provides 1u for each unit you control named "Radio Relay" (1 unit of bandwidth. Play only one Tower card each turn).;0;2 Radio Relay;0;Mecha Tower;Play this Mecha Tower on any space with a Radio Tower you control, then sacrifice that Radio Tower. Provides 1u for each unit you control named "Radio Relay" (1 unit of bandwidth. Play only one Tower card each turn).;0;2
Radio Tower;;Basic Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn).;;2 Radio Tower;;Basic Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn).;;2
Raining Cats And Dogs;;Command;Search you deck for a card with the word "Cat" in it's name. Then, search your deck for a card with the word "Dog" in it's name. Put those cards into your hand, then shuffle your deck.;; Raining Cats And Dogs;;Command;Search you deck for a card with the word "Cat" in it's name. Then, search your deck for a card with the word "Dog" in it's name. Put those cards into your hand, then shuffle your deck.;;
Rampart;0;Mecha Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move. Adjacent Mechas you control can't be targeted by attacks.;0;2 Rampart;0;Mecha Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move. Adjacent Mechas you control can't be targeted by attacks.;0;2
Ramp Orders;;Command;One target Mecha you control gains Reach this turn (That unit may attack units with Flight).;; Ramp Orders;;Command;One target Mecha you control gains Reach this turn (That unit may attack units with Flight).;;
Recall;;Trigger Command;Return one target Mecha to it's owner's hand.;;
Reconnaissance;;Command;Discard another card from your hand. If you do, one target Mecha you control gains Range 3 this turn.;; Reconnaissance;;Command;Discard another card from your hand. If you do, one target Mecha you control gains Range 3 this turn.;;
Reparations;;Command;Play this command only when a mecha you control is destroyed. Destroy one target Mecha.;; Reparations;;Command;Play this command only when a mecha you control is destroyed. Destroy one target Mecha.;;
Resonant Chord;5;Mecha;Discard a Mecha with the same name as this Mecha: Gain control of all adjacent units.;5;3 Resonant Chord;5;Mecha;Discard a Mecha with the same name as this Mecha: Gain control of all adjacent units.;5;3
@@ -87,11 +87,11 @@ Road Works;;Command;Play this card on the battlefield with 2 time counters on it
Rocket Propulsion;;Command;Discard another card from your hand. If you do, one target Mecha you control gains Flight this turn.;; Rocket Propulsion;;Command;Discard another card from your hand. If you do, one target Mecha you control gains Flight this turn.;;
Rumour Mill;;Command;While this Command is in your damage zone, you may play it once per turn by discarding two cards as a cost. Draw a card.;; Rumour Mill;;Command;While this Command is in your damage zone, you may play it once per turn by discarding two cards as a cost. Draw a card.;;
Sabotage;;Command;Sacrifice a Tower you control. Destroy one target Mecha.;; Sabotage;;Command;Sacrifice a Tower you control. Destroy one target Mecha.;;
Scissor Suit;3;Mecha;When this Mecha attacks and and destroys a unit, put the top card of your deck into your damage zone (if you have five or more cards in your damage zone, you lose the game).;6;5 Scissor Suit;3;Mecha;When this Mecha attacks and destroys a unit, put the top card of your deck into your damage zone (if you have five or more cards in your damage zone, you lose the game).;6;5
Scrapyard Salvage;;Command;Return up to two target Mechas from your graveyard to your hand.;; Scrapyard Salvage;;Command;Return up to two target Mechas from your graveyard to your hand.;;
Shiftformers, Mechas In Disguise;4;Mecha;Sacrifice this Mecha: place a Mecha from you hand that costs three or less on this Mecha's space.;1;2 Shiftformers, Mechas In Disguise;4;Mecha;Sacrifice this Mecha: place a Mecha from you hand that costs three or less on this Mecha's space.;2;4
Shortbow;1;Mecha;Pierce (This unit ignores Armour counters when attacking). Range 2 (This unit may attack any target within two spaces).;1;1 Shortbow;1;Mecha;Pierce (This unit ignores Armour counters when attacking). Range 2 (This unit may attack any target within two spaces).;1;1
Signal Blocker;3;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). The cost of adjacent Mechas is increased by 1.;1;1 Signal Blocker;3;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). The cost of adjacent Mechas is increased by 3.;1;1
Signal Booster;2;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). The cost of adjacent Mechas is decreased by 1 (a bandwidth cost can't be less than 0).;1;1 Signal Booster;2;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). The cost of adjacent Mechas is decreased by 1 (a bandwidth cost can't be less than 0).;1;1
Signal Jamming;;Command;One target player discards their hand.;; Signal Jamming;;Command;One target player discards their hand.;;
Skipper;2;Mecha;Haste (this Mecha can move and attack the same turn it's played).;2;2 Skipper;2;Mecha;Haste (this Mecha can move and attack the same turn it's played).;2;2
@@ -99,7 +99,7 @@ Sky Whale;6;Singleton Mecha;Flight (This unit can't be attacked except by units
Slippery Eel;2;Mecha;When this Mecha enters the battlefield, other Mechas with the word "Eel" in their names gain +1 durability.;1;1 Slippery Eel;2;Mecha;When this Mecha enters the battlefield, other Mechas with the word "Eel" in their names gain +1 durability.;1;1
Snapshot;;Command;Return two Towers from your graveyard to the battlefield under your control.;; Snapshot;;Command;Return two Towers from your graveyard to the battlefield under your control.;;
Sore Tooth;;Trigger Command;If this Command triggers, discard your hand. Otherwise, target opponent discards their hand.;; Sore Tooth;;Trigger Command;If this Command triggers, discard your hand. Otherwise, target opponent discards their hand.;;
Space Lion;;Command;Return one target Mecha to it's owner's hand.;; Space Lion;;Trigger Command;Return one target Mecha to it's owner's hand.;;
Spectre;2;Mecha;This Mecha's power and durability are reduced by the number of cards in your hand.;5;5 Spectre;2;Mecha;This Mecha's power and durability are reduced by the number of cards in your hand.;5;5
Spinning Top;3;Mecha;When this Mecha moves, shuffle all player's decks.;3;3 Spinning Top;3;Mecha;When this Mecha moves, shuffle all player's decks.;3;3
Stage 1;1;Mecha;(No abilities.);1;2 Stage 1;1;Mecha;(No abilities.);1;2
@@ -110,7 +110,7 @@ Succubus;2;Mecha;Flight (This unit can't be attacked except by units with Flight
The Vise;3;Mecha;As long as this unit is in play, each player's maximum hand size is reduced by 2.;4;4 The Vise;3;Mecha;As long as this unit is in play, each player's maximum hand size is reduced by 2.;4;4
Thunder Eel;4;Mecha;This Mecha may attack twice per turn.;2;2 Thunder Eel;4;Mecha;This Mecha may attack twice per turn.;2;2
Timely Backup;3;Mecha;When this Mecha enters the battlefield, discard two cards. If you discard less than two cards this way, this Mecha gains 2 Armour counters.;3;2 Timely Backup;3;Mecha;When this Mecha enters the battlefield, discard two cards. If you discard less than two cards this way, this Mecha gains 2 Armour counters.;3;2
Trench Rats;4;Mecha;When this Mecha enters the battlefield, you may place a Mecha named "Trench Rats" from your hand in your entry zone.;1;1 Trench Rats;1;Mecha;When this Mecha enters the battlefield, you may place a Mecha named "Trench Rats" from your hand in your entry zone.;1;1
Tunnel Warfare;;Command;Discard another card from your hand. If you do, one target Mecha you control can move an extra space this turn.;; Tunnel Warfare;;Command;Discard another card from your hand. If you do, one target Mecha you control can move an extra space this turn.;;
Turn The Key;;Command;All Mechas you control with the word "Wind-Up" in their name gain +2 power and cost 1 less this turn (costs can't be less than 0).;; Turn The Key;;Command;All Mechas you control with the word "Wind-Up" in their name gain +2 power and cost 1 less this turn (costs can't be less than 0).;;
Turret;0;Mecha Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move.;4;2 Turret;0;Mecha Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move.;4;2
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