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kingdombattles/server/combat.js
T
2019-06-16 09:08:44 +10:00

328 lines
13 KiB
JavaScript

https://10minutemail.net///environment variables
require('dotenv').config();
//libraries
let CronJob = require('cron').CronJob;
//utilities
let { logDiagnostics } = require('./diagnostics.js');
let { log } = require('../common/utilities.js');
let { getEquipmentStatistics, isAttacking, logActivity } = require('./utilities.js');
let { captureTheFlag } = require('./badges.js');
const attackRequest = (connection) => (req, res) => {
//verify the attacker's credentials (only the attacker can launch an attack)
let query = 'SELECT COUNT(*) AS total FROM sessions WHERE accountId = ? AND accountId IN (SELECT id FROM accounts WHERE username = ?) AND token = ?;';
connection.query(query, [req.body.id, req.body.attacker, req.body.token], (err, results) => {
if (err) throw err;
if (results[0].total !== 1) {
res.status(400).write(log('Invalid attack credentials', req.body.id, req.body.attacker, req.body.defender, req.body.token));
res.end();
return;
}
//verify that the defender's profile exists
let query = 'SELECT accountId FROM profiles WHERE accountId IN (SELECT id FROM accounts WHERE username = ?);';
connection.query(query, [req.body.defender], (err, results) => {
if (err) throw err;
if (results.length !== 1) {
res.status(400).write(log('Invalid defender credentials', req.body.id, req.body.attacker, req.body.defender, req.body.token));
res.end();
return;
}
let defenderId = results[0].accountId;
//verify that the attacker has enough soldiers
let query = 'SELECT soldiers FROM profiles WHERE accountId = ?;';
connection.query(query, [req.body.id], (err, results) => {
if (err) throw err;
if (results[0].soldiers <= 0) {
res.status(400).write(log('Not enough soldiers', req.body.attacker, req.body.defender, results[0].soldiers));
res.end();
return;
}
let attackingUnits = results[0].soldiers;
//verify that the attacker is not already attacking someone
isAttacking(connection, req.body.attacker, (err, attacking) => {
if (err) throw err;
if (attacking) {
res.status(400).write(log('You are already attacking someone', req.body.id, req.body.attacker, req.body.token));
res.end();
return;
}
//create the pending attack record
let query = 'INSERT INTO pendingCombat (eventTime, attackerId, defenderId, attackingUnits) VALUES (DATE_ADD(CURRENT_TIMESTAMP(), INTERVAL 60 * ? SECOND), ?, ?, ?);';
connection.query(query, [attackingUnits, req.body.id, defenderId, attackingUnits], (err) => {
if (err) throw err;
res.status(200).json({
status: 'attacking',
attacker: req.body.attacker,
defender: req.body.defender,
msg: log('Attacking', req.body.attacker, req.body.defender)
});
res.end();
logActivity(connection, req.body.id);
});
});
});
});
});
};
const attackStatusRequest = (connection) => (req, res) => {
//verify the credentials
let query = 'SELECT COUNT(*) AS total FROM sessions WHERE accountId = ? AND token = ?;';
connection.query(query, [req.body.id, req.body.token], (err, results) => {
if (err) throw err;
if (results[0].total !== 1) {
res.status(400).write(log('Invalid attack status request credentials', req.body.id, req.body.token));
res.end();
return;
}
isAttacking(connection, req.body.id, (err, attacking, defender) => {
if (err) throw err;
res.status(200).json({
status: attacking ? 'attacking' : 'idle',
defender: defender
});
res.end();
});
});
};
const combatLogRequest = (connection) => (req, res) => {
//verify the user's credentials
let query = 'SELECT COUNT(*) AS total FROM sessions WHERE accountId = ? AND token = ?;';
connection.query(query, [req.body.id, req.body.token], (err, results) => {
if (err) throw err;
if (results[0].total !== 1) {
res.status(400).write(log('Invalid combat log credentials', req.body.id, req.body.token));
res.end();
return;
}
//grab the username based on the ID
let query = 'SELECT username FROM accounts WHERE id = ?;';
connection.query(query, [req.body.id], (err, results) => {
if (err) throw err;
let cachedName = results[0].username; //HOTFIX
let query = 'SELECT pastCombat.*, atk.username AS attacker, def.username AS defender FROM pastCombat JOIN accounts AS atk ON pastCombat.attackerId = atk.id JOIN accounts AS def ON pastCombat.defenderId = def.id WHERE atk.username = ? OR def.username = ? ORDER BY eventTime DESC LIMIT ?, ?;';
connection.query(query, [results[0].username, results[0].username, req.body.start, req.body.length], (err, results) => {
if (err) throw err;
res.status(200).json(results);
log('Combat log sent', cachedName, req.body.id, req.body.token, req.body.start, req.body.length);
});
});
});
};
const runCombatTick = (connection) => {
//once per second
let combatTick = new CronJob('* * * * * *', () => {
//find each pending combat
let query = 'SELECT * FROM pendingCombat WHERE eventTime < CURRENT_TIMESTAMP();';
connection.query(query, (err, results) => {
if (err) throw err;
results.forEach((pendingCombat) => {
//check that the attacker still has enough soliders
let query = 'SELECT soldiers FROM profiles WHERE accountId = ?;';
connection.query(query, [pendingCombat.attackerId], (err, results) => {
if (err) throw err;
if (results[0].soldiers < pendingCombat.attackingUnits) {
//delete the failed combat
let query = 'DELETE FROM pendingCombat WHERE id = ?;';
connection.query(query, [pendingCombat.id], (err) => {
if (err) throw err;
log('Not enough soldiers for attack', pendingCombat.attackerId, results[0].soldiers, pendingCombat.attackingUnits);
});
return;
}
//get the defender's undefended status
isAttacking(connection, pendingCombat.defenderId, (err, undefended) => {
if (err) throw err;
//get the defending unit count, gold
let query = 'SELECT soldiers, recruits, gold FROM profiles WHERE accountId = ?;';
connection.query(query, [pendingCombat.defenderId], (err, results) => {
if (err) throw err;
let defendingUnits;
if (!undefended && results[0].soldiers > 0) {
defendingUnits = results[0].soldiers;
} else {
defendingUnits = results[0].recruits;
undefended = true; //recruits only
}
//get the attacker equipment
let query = 'SELECT * FROM equipment WHERE accountId = ? AND type = "Weapon";';
connection.query(query, [pendingCombat.attackerId], (err, attackerEquipment) => {
if (err) throw err;
//get the defender equipment
let query = 'SELECT * FROM equipment WHERE accountId = ? AND type = "Armour";';
connection.query(query, [pendingCombat.defenderId], (err, defenderEquipment) => {
if (err) throw err;
//get the attacker consumables
let query = 'SELECT * FROM equipment WHERE accountId = ? AND type = "Consumable";';
connection.query(query, [pendingCombat.attackerId], (err, attackerConsumables) => {
if (err) throw err;
//get the defender consumables
let query = 'SELECT * FROM equipment WHERE accountId = ? AND type = "Consumable";';
connection.query(query, [pendingCombat.defenderId], (err, defenderConsumables) => {
if (err) throw err;
//get the global equipment stats
getEquipmentStatistics((err, { statistics }) => {
if (err) throw err;
//get the combat boosts from equipment, from highest to lowest
attackerEquipment.sort((a, b) => statistics[a.type][a.name].combatBoost < statistics[b.type][b.name].combatBoost);
let attackerEquipmentBoost = 0;
for (let i = 0; i < pendingCombat.attackingUnits; i++) {
attackerEquipmentBoost += attackerEquipment[i] ? statistics[attackerEquipment[i].type][attackerEquipment[i].name].combatBoost : 0;
}
defenderEquipment.sort((a, b) => statistics[a.type][a.name].combatBoost < statistics[b.type][b.name].combatBoost);
let defenderEquipmentBoost = 0;
for (let i = 0; i < defendingUnits; i++) {
defenderEquipmentBoost += defenderEquipment[i] ? statistics[defenderEquipment[i].type][defenderEquipment[i].name].combatBoost : 0;
}
//get the boosts from consumables
attackerConsumables.sort((a, b) => statistics[a.type][a.name].combatBoost < statistics[b.type][b.name].combatBoost);
let attackerConsumablesBoost = 0;
for (let i = 0; i < pendingCombat.attackingUnits; i++) {
attackerConsumablesBoost += attackerConsumables[i] ? statistics[attackerConsumables[i].type][attackerConsumables[i].name].combatBoost : 0;
}
defenderConsumables.sort((a, b) => { statistics[a.type][a.name].combatBoost < statistics[b.type][b.name].combatBoost});
let defenderConsumablesBoost = 0;
for (let i = 0; i < defendingUnits; i++) {
defenderConsumablesBoost += defenderConsumables[i] ? statistics[defenderConsumables[i].type][defenderConsumables[i].name].combatBoost : 0;
}
//determine the victor (defender wants high rand, attacker wants low rand)
let rand = Math.random() * (pendingCombat.attackingUnits + defenderEquipmentBoost + defenderConsumablesBoost + defendingUnits * (undefended ? 0.25 : 1));
let victor = rand <= attackerEquipmentBoost + attackerConsumablesBoost + pendingCombat.attackingUnits ? 'attacker' : 'defender';
//determine the spoils and casualties
let spoilsGold = Math.floor(results[0].gold * (victor === 'attacker' ? 0.1 : 0.02));
let attackerCasualties = Math.floor((pendingCombat.attackingUnits >= 10 ? pendingCombat.attackingUnits : 0) * (victor === 'attacker' ? 0 : Math.random() / 5));
//capture the flag logic
captureTheFlag(connection, pendingCombat.attackerId, pendingCombat.defenderId, victor !== 'attacker', (flagCaptured) => {
//save the combat
let query = 'INSERT INTO pastCombat (eventTime, attackerId, defenderId, attackingUnits, defendingUnits, undefended, victor, spoilsGold, attackerCasualties, flagCaptured) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?);';
connection.query(query, [pendingCombat.eventTime, pendingCombat.attackerId, pendingCombat.defenderId, pendingCombat.attackingUnits, defendingUnits, undefended, victor, spoilsGold, attackerCasualties, flagCaptured], (err) => {
if (err) throw err;
//update the attacker profile
let query = 'UPDATE profiles SET gold = gold + ?, soldiers = soldiers - ? WHERE accountId = ?;';
connection.query(query, [spoilsGold, attackerCasualties, pendingCombat.attackerId], (err) => {
if (err) throw err;
//update the defender profile
let query = 'UPDATE profiles SET gold = gold - ? WHERE accountId = ?;';
connection.query(query, [spoilsGold, pendingCombat.defenderId], (err) => {
if (err) throw err;
//remove used consumables (moved because callback hell is rediculous)
removeConsumables(connection, attackerConsumables, pendingCombat.attackingUnits);
removeConsumables(connection, defenderConsumables, defendingUnits);
//delete the pending combat
let query = 'DELETE FROM pendingCombat WHERE id = ?;';
connection.query(query, [pendingCombat.id], (err) => {
if (err) throw err;
log('Combat executed', pendingCombat.attackerId, pendingCombat.defenderId, victor, spoilsGold);
logDiagnostics(connection, 'death', attackerCasualties);
//clean the database
let query = 'DELETE FROM equipment WHERE quantity <= 0;';
connection.query(query, (err) => {
if (err) throw err;
log('Cleaned database', 'Combat consumables');
});
});
});
});
});
});
});
});
});
});
});
});
});
});
});
});
});
combatTick.start();
};
//Part of runCombatTick
let removeConsumables = (connection, consumables, number) => {
if (number > 0 && consumables.length > 0) {
//if not rolling to the next stack after this
if (number - consumables[0].quantity <= 0) {
let query = 'UPDATE equipment SET quantity = quantity - ? WHERE id = ?;';
connection.query(query, [number, consumables[0].id], (err) => {
if (err) throw err;
});
return;
} else { //will be rolling to the next stack after this
let query = 'UPDATE equipment SET quantity = 0 WHERE id = ?;';
connection.query(query, [consumables[0].id], (err) => {
if (err) throw err;
//tick
number -= consumables[0].quantity;
consumables.shift();
//it took me two hours to write this line; you can't make functions inside loops
return removeConsumables(connection, consumables, number);
});
}
}
};
module.exports = {
attackRequest: attackRequest,
attackStatusRequest: attackStatusRequest,
combatLogRequest: combatLogRequest,
runCombatTick: runCombatTick
};