Locked off training and untrained while attacking

This commit is contained in:
2019-05-30 06:53:49 +10:00
parent 9d9ae45ba0
commit daf7c9b157
5 changed files with 194 additions and 137 deletions
+77 -47
View File
@@ -48,8 +48,10 @@ const attackRequest = (connection) => (req, res) => {
let attackingUnits = results[0].soldiers;
//verify that the attacker is not already attacking someone
isAttacking(connection, req.body.attacker, (isAttacking) => {
if (isAttacking) {
isAttacking(connection, req.body.attacker, (err, attacking) => {
if (err) throw err;
if (attacking) {
res.status(400).write(log('You are already attacking someone', req.body.attacker, req.body.defender));
res.end();
return;
@@ -75,9 +77,11 @@ const attackRequest = (connection) => (req, res) => {
}
const attackStatusRequest = (connection) => (req, res) => {
isAttacking(connection, req.body.username, (isAttacking, defender) => {
isAttacking(connection, req.body.username, (err, attacking, defender) => {
if (err) throw err;
res.status(200).json({
status: log(isAttacking ? 'attacking' : 'idle', req.body.username, defender),
status: log(attacking ? 'attacking' : 'idle', req.body.username, defender),
defender: defender
});
@@ -103,55 +107,73 @@ const runCombatTick = (connection) => {
if (err) throw err;
results.forEach((pendingCombat) => {
//get the defender's undefended status
isAttacking(connection, pendingCombat.defenderId, (undefended) => {
//get the defending unit count, gold
let query = 'SELECT soldiers, recruits, gold FROM profiles WHERE accountId = ?;';
//check that the attacker still has enough soliders
let query = 'SELECT soldiers FROM profiles WHERE accountId = ?;';
connection.query(query, [pendingCombat.attackerId], (err, results) => {
if (err) throw err;
connection.query(query, [pendingCombat.defenderId], (err, results) => {
if (results[0].soldiers < pendingCombat.attackingUnits) {
//delete the failed combat
let query = 'DELETE FROM pendingCombat WHERE id = ?;';
connection.query(query, [pendingCombat.id], (err) => {
if (err) throw err;
log('Not enough soldiers for attack', pendingCombat.attackerId, results[0].soldiers, pendingCombat.attackingUnits);
});
return;
}
//get the defender's undefended status
isAttacking(connection, pendingCombat.defenderId, (err, undefended) => {
if (err) throw err;
let defendingUnits;
if (!undefended && results[0].soldiers > 0) {
defendingUnits = results[0].soldiers;
} else {
defendingUnits = results[0].recruits;
}
//get the defending unit count, gold
let query = 'SELECT soldiers, recruits, gold FROM profiles WHERE accountId = ?;';
//determine the victor
let rand = Math.random() * (pendingCombat.attackingUnits + defendingUnits * (undefended ? 0.25 : 1));
let victor = rand <= pendingCombat.attackingUnits ? 'attacker' : 'defender';
//determine the spoils and casualties
let spoilsGold = Math.floor(results[0].gold * (victor === 'attacker' ? 0.1 : 0.02));
let casualtiesVictor = Math.floor((pendingCombat.attackingUnits >= 10 ? pendingCombat.attackingUnits - 10 : 0) * (victor === 'attacker' ? 0.05 : 0.1));
//NOTE: there is a negative gold bug somewhere
if (spoilsGold <= 0) {
log('WARNING: spoilsGold <= 0', pendingCombat.attackerId, pendingCombat.defenderId, spoilsGold);
}
//save the combat
let query = 'INSERT INTO pastCombat (eventTime, attackerId, defenderId, attackingUnits, defendingUnits, undefended, victor, spoilsGold, casualtiesVictor) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?);';
connection.query(query, [pendingCombat.eventTime, pendingCombat.attackerId, pendingCombat.defenderId, pendingCombat.attackingUnits, defendingUnits, undefended, victor, spoilsGold, casualtiesVictor], (err) => {
connection.query(query, [pendingCombat.defenderId], (err, results) => {
if (err) throw err;
//update the attacker profile
let query = 'UPDATE profiles SET gold = gold + ?, soldiers = soldiers - ? WHERE id = ?;';
connection.query(query, [spoilsGold, casualtiesVictor, pendingCombat.attackerId], (err) => {
let defendingUnits;
if (!undefended && results[0].soldiers > 0) {
defendingUnits = results[0].soldiers;
} else {
defendingUnits = results[0].recruits;
}
//determine the victor
let rand = Math.random() * (pendingCombat.attackingUnits + defendingUnits * (undefended ? 0.25 : 1));
let victor = rand <= pendingCombat.attackingUnits ? 'attacker' : 'defender';
//determine the spoils and casualties
let spoilsGold = Math.floor(results[0].gold * (victor === 'attacker' ? 0.1 : 0.02));
let casualtiesVictor = Math.floor((pendingCombat.attackingUnits >= 10 ? pendingCombat.attackingUnits - 10 : 0) * (victor === 'attacker' ? 0.05 : 0.1));
//NOTE: there is a negative gold bug somewhere
if (spoilsGold <= 0) {
log('WARNING: spoilsGold <= 0', pendingCombat.attackerId, pendingCombat.defenderId, spoilsGold);
}
//save the combat
let query = 'INSERT INTO pastCombat (eventTime, attackerId, defenderId, attackingUnits, defendingUnits, undefended, victor, spoilsGold, casualtiesVictor) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?);';
connection.query(query, [pendingCombat.eventTime, pendingCombat.attackerId, pendingCombat.defenderId, pendingCombat.attackingUnits, defendingUnits, undefended, victor, spoilsGold, casualtiesVictor], (err) => {
if (err) throw err;
//update the defender profile
let query = 'UPDATE profiles SET gold = gold - ? WHERE id = ?;';
connection.query(query, [spoilsGold, pendingCombat.defenderId], (err) => {
//update the attacker profile
let query = 'UPDATE profiles SET gold = gold + ?, soldiers = soldiers - ? WHERE id = ?;';
connection.query(query, [spoilsGold, casualtiesVictor, pendingCombat.attackerId], (err) => {
if (err) throw err;
//delete the pending combat
let query = 'DELETE FROM pendingCombat WHERE id = ?;';
connection.query(query, [pendingCombat.id], (err) => {
//update the defender profile
let query = 'UPDATE profiles SET gold = gold - ? WHERE id = ?;';
connection.query(query, [spoilsGold, pendingCombat.defenderId], (err) => {
if (err) throw err;
log('Combat executed', pendingCombat.attackerId, pendingCombat.defenderId, victor);
//delete the pending combat
let query = 'DELETE FROM pendingCombat WHERE id = ?;';
connection.query(query, [pendingCombat.id], (err) => {
if (err) throw err;
log('Combat executed', pendingCombat.attackerId, pendingCombat.defenderId, victor);
});
});
});
});
@@ -165,26 +187,33 @@ const runCombatTick = (connection) => {
combatTick.start();
}
const isNormalInteger = (str) => {
let n = Math.floor(Number(str));
return n !== Infinity && String(n) == str && n >= 0;
}
const isAttacking = (connection, user, cb) => {
let query;
if (typeof(user) === 'string') {
query = 'SELECT * FROM pendingCombat WHERE attackerId IN (SELECT id FROM accounts WHERE username = ?);';
} else if (typeof(user) === 'number') {
if (isNormalInteger(user)) {
query = 'SELECT * FROM pendingCombat WHERE attackerId = ?;';
} else if (typeof(user) === 'string') {
query = 'SELECT * FROM pendingCombat WHERE attackerId IN (SELECT id FROM accounts WHERE username = ?);';
} else {
return cb('Unknown argument type for user');
}
connection.query(query, [user], (err, results) => {
if (err) throw err;
if (results.length === 0) {
cb(false);
return cb(undefined, false);
} else {
//get the username of the person being attacked
let query = 'SELECT username FROM accounts WHERE id = ?;';
connection.query(query, [results[0].defenderId], (err, results) => {
if (err) throw err;
cb(true, results[0].username);
return cb(undefined, true, results[0].username);
});
}
});
@@ -194,7 +223,8 @@ module.exports = {
attackRequest: attackRequest,
attackStatusRequest: attackStatusRequest,
combatLogRequest: combatLogRequest,
runCombatTick: runCombatTick
runCombatTick: runCombatTick,
isAttacking: isAttacking
}
/*