Locked off training and untrained while attacking
This commit is contained in:
+77
-47
@@ -48,8 +48,10 @@ const attackRequest = (connection) => (req, res) => {
|
||||
let attackingUnits = results[0].soldiers;
|
||||
|
||||
//verify that the attacker is not already attacking someone
|
||||
isAttacking(connection, req.body.attacker, (isAttacking) => {
|
||||
if (isAttacking) {
|
||||
isAttacking(connection, req.body.attacker, (err, attacking) => {
|
||||
if (err) throw err;
|
||||
|
||||
if (attacking) {
|
||||
res.status(400).write(log('You are already attacking someone', req.body.attacker, req.body.defender));
|
||||
res.end();
|
||||
return;
|
||||
@@ -75,9 +77,11 @@ const attackRequest = (connection) => (req, res) => {
|
||||
}
|
||||
|
||||
const attackStatusRequest = (connection) => (req, res) => {
|
||||
isAttacking(connection, req.body.username, (isAttacking, defender) => {
|
||||
isAttacking(connection, req.body.username, (err, attacking, defender) => {
|
||||
if (err) throw err;
|
||||
|
||||
res.status(200).json({
|
||||
status: log(isAttacking ? 'attacking' : 'idle', req.body.username, defender),
|
||||
status: log(attacking ? 'attacking' : 'idle', req.body.username, defender),
|
||||
defender: defender
|
||||
});
|
||||
|
||||
@@ -103,55 +107,73 @@ const runCombatTick = (connection) => {
|
||||
if (err) throw err;
|
||||
|
||||
results.forEach((pendingCombat) => {
|
||||
//get the defender's undefended status
|
||||
isAttacking(connection, pendingCombat.defenderId, (undefended) => {
|
||||
//get the defending unit count, gold
|
||||
let query = 'SELECT soldiers, recruits, gold FROM profiles WHERE accountId = ?;';
|
||||
//check that the attacker still has enough soliders
|
||||
let query = 'SELECT soldiers FROM profiles WHERE accountId = ?;';
|
||||
connection.query(query, [pendingCombat.attackerId], (err, results) => {
|
||||
if (err) throw err;
|
||||
|
||||
connection.query(query, [pendingCombat.defenderId], (err, results) => {
|
||||
if (results[0].soldiers < pendingCombat.attackingUnits) {
|
||||
//delete the failed combat
|
||||
let query = 'DELETE FROM pendingCombat WHERE id = ?;';
|
||||
connection.query(query, [pendingCombat.id], (err) => {
|
||||
if (err) throw err;
|
||||
log('Not enough soldiers for attack', pendingCombat.attackerId, results[0].soldiers, pendingCombat.attackingUnits);
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
//get the defender's undefended status
|
||||
isAttacking(connection, pendingCombat.defenderId, (err, undefended) => {
|
||||
if (err) throw err;
|
||||
|
||||
let defendingUnits;
|
||||
if (!undefended && results[0].soldiers > 0) {
|
||||
defendingUnits = results[0].soldiers;
|
||||
} else {
|
||||
defendingUnits = results[0].recruits;
|
||||
}
|
||||
//get the defending unit count, gold
|
||||
let query = 'SELECT soldiers, recruits, gold FROM profiles WHERE accountId = ?;';
|
||||
|
||||
//determine the victor
|
||||
let rand = Math.random() * (pendingCombat.attackingUnits + defendingUnits * (undefended ? 0.25 : 1));
|
||||
let victor = rand <= pendingCombat.attackingUnits ? 'attacker' : 'defender';
|
||||
|
||||
//determine the spoils and casualties
|
||||
let spoilsGold = Math.floor(results[0].gold * (victor === 'attacker' ? 0.1 : 0.02));
|
||||
let casualtiesVictor = Math.floor((pendingCombat.attackingUnits >= 10 ? pendingCombat.attackingUnits - 10 : 0) * (victor === 'attacker' ? 0.05 : 0.1));
|
||||
|
||||
//NOTE: there is a negative gold bug somewhere
|
||||
if (spoilsGold <= 0) {
|
||||
log('WARNING: spoilsGold <= 0', pendingCombat.attackerId, pendingCombat.defenderId, spoilsGold);
|
||||
}
|
||||
|
||||
//save the combat
|
||||
let query = 'INSERT INTO pastCombat (eventTime, attackerId, defenderId, attackingUnits, defendingUnits, undefended, victor, spoilsGold, casualtiesVictor) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?);';
|
||||
connection.query(query, [pendingCombat.eventTime, pendingCombat.attackerId, pendingCombat.defenderId, pendingCombat.attackingUnits, defendingUnits, undefended, victor, spoilsGold, casualtiesVictor], (err) => {
|
||||
connection.query(query, [pendingCombat.defenderId], (err, results) => {
|
||||
if (err) throw err;
|
||||
|
||||
//update the attacker profile
|
||||
let query = 'UPDATE profiles SET gold = gold + ?, soldiers = soldiers - ? WHERE id = ?;';
|
||||
connection.query(query, [spoilsGold, casualtiesVictor, pendingCombat.attackerId], (err) => {
|
||||
let defendingUnits;
|
||||
if (!undefended && results[0].soldiers > 0) {
|
||||
defendingUnits = results[0].soldiers;
|
||||
} else {
|
||||
defendingUnits = results[0].recruits;
|
||||
}
|
||||
|
||||
//determine the victor
|
||||
let rand = Math.random() * (pendingCombat.attackingUnits + defendingUnits * (undefended ? 0.25 : 1));
|
||||
let victor = rand <= pendingCombat.attackingUnits ? 'attacker' : 'defender';
|
||||
|
||||
//determine the spoils and casualties
|
||||
let spoilsGold = Math.floor(results[0].gold * (victor === 'attacker' ? 0.1 : 0.02));
|
||||
let casualtiesVictor = Math.floor((pendingCombat.attackingUnits >= 10 ? pendingCombat.attackingUnits - 10 : 0) * (victor === 'attacker' ? 0.05 : 0.1));
|
||||
|
||||
//NOTE: there is a negative gold bug somewhere
|
||||
if (spoilsGold <= 0) {
|
||||
log('WARNING: spoilsGold <= 0', pendingCombat.attackerId, pendingCombat.defenderId, spoilsGold);
|
||||
}
|
||||
|
||||
//save the combat
|
||||
let query = 'INSERT INTO pastCombat (eventTime, attackerId, defenderId, attackingUnits, defendingUnits, undefended, victor, spoilsGold, casualtiesVictor) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?);';
|
||||
connection.query(query, [pendingCombat.eventTime, pendingCombat.attackerId, pendingCombat.defenderId, pendingCombat.attackingUnits, defendingUnits, undefended, victor, spoilsGold, casualtiesVictor], (err) => {
|
||||
if (err) throw err;
|
||||
|
||||
//update the defender profile
|
||||
let query = 'UPDATE profiles SET gold = gold - ? WHERE id = ?;';
|
||||
connection.query(query, [spoilsGold, pendingCombat.defenderId], (err) => {
|
||||
//update the attacker profile
|
||||
let query = 'UPDATE profiles SET gold = gold + ?, soldiers = soldiers - ? WHERE id = ?;';
|
||||
connection.query(query, [spoilsGold, casualtiesVictor, pendingCombat.attackerId], (err) => {
|
||||
if (err) throw err;
|
||||
|
||||
//delete the pending combat
|
||||
let query = 'DELETE FROM pendingCombat WHERE id = ?;';
|
||||
connection.query(query, [pendingCombat.id], (err) => {
|
||||
//update the defender profile
|
||||
let query = 'UPDATE profiles SET gold = gold - ? WHERE id = ?;';
|
||||
connection.query(query, [spoilsGold, pendingCombat.defenderId], (err) => {
|
||||
if (err) throw err;
|
||||
|
||||
log('Combat executed', pendingCombat.attackerId, pendingCombat.defenderId, victor);
|
||||
//delete the pending combat
|
||||
let query = 'DELETE FROM pendingCombat WHERE id = ?;';
|
||||
connection.query(query, [pendingCombat.id], (err) => {
|
||||
if (err) throw err;
|
||||
|
||||
log('Combat executed', pendingCombat.attackerId, pendingCombat.defenderId, victor);
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -165,26 +187,33 @@ const runCombatTick = (connection) => {
|
||||
combatTick.start();
|
||||
}
|
||||
|
||||
const isNormalInteger = (str) => {
|
||||
let n = Math.floor(Number(str));
|
||||
return n !== Infinity && String(n) == str && n >= 0;
|
||||
}
|
||||
|
||||
const isAttacking = (connection, user, cb) => {
|
||||
let query;
|
||||
|
||||
if (typeof(user) === 'string') {
|
||||
query = 'SELECT * FROM pendingCombat WHERE attackerId IN (SELECT id FROM accounts WHERE username = ?);';
|
||||
} else if (typeof(user) === 'number') {
|
||||
if (isNormalInteger(user)) {
|
||||
query = 'SELECT * FROM pendingCombat WHERE attackerId = ?;';
|
||||
} else if (typeof(user) === 'string') {
|
||||
query = 'SELECT * FROM pendingCombat WHERE attackerId IN (SELECT id FROM accounts WHERE username = ?);';
|
||||
} else {
|
||||
return cb('Unknown argument type for user');
|
||||
}
|
||||
|
||||
connection.query(query, [user], (err, results) => {
|
||||
if (err) throw err;
|
||||
|
||||
if (results.length === 0) {
|
||||
cb(false);
|
||||
return cb(undefined, false);
|
||||
} else {
|
||||
//get the username of the person being attacked
|
||||
let query = 'SELECT username FROM accounts WHERE id = ?;';
|
||||
connection.query(query, [results[0].defenderId], (err, results) => {
|
||||
if (err) throw err;
|
||||
cb(true, results[0].username);
|
||||
return cb(undefined, true, results[0].username);
|
||||
});
|
||||
}
|
||||
});
|
||||
@@ -194,7 +223,8 @@ module.exports = {
|
||||
attackRequest: attackRequest,
|
||||
attackStatusRequest: attackStatusRequest,
|
||||
combatLogRequest: combatLogRequest,
|
||||
runCombatTick: runCombatTick
|
||||
runCombatTick: runCombatTick,
|
||||
isAttacking: isAttacking
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
+111
-87
@@ -5,6 +5,8 @@ require('dotenv').config();
|
||||
let formidable = require('formidable');
|
||||
let CronJob = require('cron').CronJob;
|
||||
|
||||
let { isAttacking } = require('./combat.js');
|
||||
|
||||
//utilities
|
||||
let { log } = require('../common/utilities.js');
|
||||
|
||||
@@ -204,67 +206,78 @@ const trainRequest = (connection) => (req, res) => {
|
||||
return;
|
||||
}
|
||||
|
||||
//determine the cost of the training TODO: make these global for the client too
|
||||
let cost = 0;
|
||||
switch(fields.role) {
|
||||
case 'soldier':
|
||||
cost = 100;
|
||||
break;
|
||||
|
||||
case 'spy':
|
||||
cost = 200;
|
||||
break;
|
||||
|
||||
case 'scientist':
|
||||
cost = 120;
|
||||
break;
|
||||
}
|
||||
|
||||
//verify that the user has a high enough gold and recruit balance
|
||||
let query = 'SELECT recruits, gold FROM profiles WHERE accountId = ?;';
|
||||
connection.query(query, [fields.id], (err, results) => {
|
||||
//can't train while attacking
|
||||
isAttacking(connection, fields.id, (err, attacking) => {
|
||||
if (err) throw err;
|
||||
|
||||
if (results[0].recruits <= 0) {
|
||||
res.status(400).write(log('Not enough recruits', fields.username, results[0].recruits, fields.id, fields.token));
|
||||
if (attacking) {
|
||||
res.status(400).write(log('Can\'t train while attacking', fields.id));
|
||||
res.end();
|
||||
return;
|
||||
}
|
||||
|
||||
if (results[0].gold < cost) {
|
||||
res.status(400).write(log('Not enough gold', fields.username, results[0].gold, fields.id, fields.token));
|
||||
res.end();
|
||||
return;
|
||||
//determine the cost of the training TODO: make these global for the client too
|
||||
let cost = 0;
|
||||
switch(fields.role) {
|
||||
case 'soldier':
|
||||
cost = 100;
|
||||
break;
|
||||
|
||||
case 'spy':
|
||||
cost = 200;
|
||||
break;
|
||||
|
||||
case 'scientist':
|
||||
cost = 120;
|
||||
break;
|
||||
}
|
||||
|
||||
//update the profile with new values
|
||||
let query = 'UPDATE profiles SET gold = gold - ?, recruits = recruits - 1, soldiers = soldiers + ?, spies = spies + ?, scientists = scientists + ? WHERE accountId = ?;';
|
||||
connection.query(query, [cost, fields.role === 'soldier' ? 1 : 0, fields.role === 'spy' ? 1 : 0, fields.role === 'scientist' ? 1 : 0, fields.id], (err) => {
|
||||
//verify that the user has a high enough gold and recruit balance
|
||||
let query = 'SELECT recruits, gold FROM profiles WHERE accountId = ?;';
|
||||
connection.query(query, [fields.id], (err, results) => {
|
||||
if (err) throw err;
|
||||
|
||||
//send the new profile data as JSON (NOTE: possible duplication)
|
||||
let query = 'SELECT * FROM profiles WHERE accountId = ?;';
|
||||
connection.query(query, [fields.id], (err, results) => {
|
||||
if (results[0].recruits <= 0) {
|
||||
res.status(400).write(log('Not enough recruits', fields.username, results[0].recruits, fields.id, fields.token));
|
||||
res.end();
|
||||
return;
|
||||
}
|
||||
|
||||
if (results[0].gold < cost) {
|
||||
res.status(400).write(log('Not enough gold', fields.username, results[0].gold, fields.id, fields.token));
|
||||
res.end();
|
||||
return;
|
||||
}
|
||||
|
||||
//update the profile with new values
|
||||
let query = 'UPDATE profiles SET gold = gold - ?, recruits = recruits - 1, soldiers = soldiers + ?, spies = spies + ?, scientists = scientists + ? WHERE accountId = ?;';
|
||||
connection.query(query, [cost, fields.role === 'soldier' ? 1 : 0, fields.role === 'spy' ? 1 : 0, fields.role === 'scientist' ? 1 : 0, fields.id], (err) => {
|
||||
if (err) throw err;
|
||||
|
||||
//check just in case
|
||||
if (results.length !== 1) {
|
||||
res.status(400).write(log('Invalid recruit credentials', fields.username, fields.id, fields.token));
|
||||
res.end();
|
||||
return;
|
||||
}
|
||||
//send the new profile data as JSON (NOTE: possible duplication)
|
||||
let query = 'SELECT * FROM profiles WHERE accountId = ?;';
|
||||
connection.query(query, [fields.id], (err, results) => {
|
||||
if (err) throw err;
|
||||
|
||||
//results.length === 1
|
||||
res.status(200).json({
|
||||
username: fields.username, //TODO: join here
|
||||
gold: results[0].gold,
|
||||
recruits: results[0].recruits,
|
||||
soldiers: results[0].soldiers,
|
||||
spies: results[0].spies,
|
||||
scientists: results[0].scientists
|
||||
//check just in case
|
||||
if (results.length !== 1) {
|
||||
res.status(400).write(log('Invalid recruit credentials', fields.username, fields.id, fields.token));
|
||||
res.end();
|
||||
return;
|
||||
}
|
||||
|
||||
//results.length === 1
|
||||
res.status(200).json({
|
||||
username: fields.username, //TODO: join here
|
||||
gold: results[0].gold,
|
||||
recruits: results[0].recruits,
|
||||
soldiers: results[0].soldiers,
|
||||
spies: results[0].spies,
|
||||
scientists: results[0].scientists
|
||||
});
|
||||
res.end();
|
||||
log('Train successful', fields.username, fields.role, fields.id, fields.token);
|
||||
});
|
||||
res.end();
|
||||
log('Train successful', fields.username, fields.role, fields.id, fields.token);
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -298,57 +311,68 @@ const untrainRequest = (connection) => (req, res) => {
|
||||
return;
|
||||
}
|
||||
|
||||
//verify that the user has a high enough balance
|
||||
let query = 'SELECT soldiers, spies, scientists FROM profiles WHERE accountId = ?;';
|
||||
connection.query(query, [fields.id], (err, results) => {
|
||||
//can't untrain while attacking
|
||||
isAttacking(connection, fields.id, (err, attacking) => {
|
||||
if (err) throw err;
|
||||
|
||||
if (fields.role === 'soldier' && results[0].soldiers <= 0) {
|
||||
res.status(400).write(log('Not enough soldiers', fields.username, results[0].soldiers, fields.id, fields.token));
|
||||
|
||||
if (attacking) {
|
||||
res.status(400).write(log('Can\'t untrain while attacking', fields.id));
|
||||
res.end();
|
||||
return;
|
||||
}
|
||||
|
||||
if (fields.role === 'spy' && results[0].spies <= 0) {
|
||||
res.status(400).write(log('Not enough spies', fields.username, results[0].spies, fields.id, fields.token));
|
||||
res.end();
|
||||
return;
|
||||
}
|
||||
|
||||
if (fields.role === 'scientist' && results[0].scientists <= 0) {
|
||||
res.status(400).write(log('Not enough scientists', fields.username, results[0].scientists, fields.id, fields.token));
|
||||
res.end();
|
||||
return;
|
||||
}
|
||||
|
||||
//update the profile with new values
|
||||
let query = 'UPDATE profiles SET recruits = recruits + 1, soldiers = soldiers - ?, spies = spies - ?, scientists = scientists - ? WHERE accountId = ?;';
|
||||
connection.query(query, [fields.role === 'soldier' ? 1 : 0, fields.role === 'spy' ? 1 : 0, fields.role === 'scientist' ? 1 : 0, fields.id], (err) => {
|
||||
//verify that the user has a high enough balance
|
||||
let query = 'SELECT soldiers, spies, scientists FROM profiles WHERE accountId = ?;';
|
||||
connection.query(query, [fields.id], (err, results) => {
|
||||
if (err) throw err;
|
||||
|
||||
//send the new profile data as JSON (NOTE: possible duplication)
|
||||
let query = 'SELECT * FROM profiles WHERE accountId = ?;';
|
||||
connection.query(query, [fields.id], (err, results) => {
|
||||
if (fields.role === 'soldier' && results[0].soldiers <= 0) {
|
||||
res.status(400).write(log('Not enough soldiers', fields.username, results[0].soldiers, fields.id, fields.token));
|
||||
res.end();
|
||||
return;
|
||||
}
|
||||
|
||||
if (fields.role === 'spy' && results[0].spies <= 0) {
|
||||
res.status(400).write(log('Not enough spies', fields.username, results[0].spies, fields.id, fields.token));
|
||||
res.end();
|
||||
return;
|
||||
}
|
||||
|
||||
if (fields.role === 'scientist' && results[0].scientists <= 0) {
|
||||
res.status(400).write(log('Not enough scientists', fields.username, results[0].scientists, fields.id, fields.token));
|
||||
res.end();
|
||||
return;
|
||||
}
|
||||
|
||||
//update the profile with new values
|
||||
let query = 'UPDATE profiles SET recruits = recruits + 1, soldiers = soldiers - ?, spies = spies - ?, scientists = scientists - ? WHERE accountId = ?;';
|
||||
connection.query(query, [fields.role === 'soldier' ? 1 : 0, fields.role === 'spy' ? 1 : 0, fields.role === 'scientist' ? 1 : 0, fields.id], (err) => {
|
||||
if (err) throw err;
|
||||
|
||||
//check just in case
|
||||
if (results.length !== 1) {
|
||||
res.status(400).write(log('Invalid untrain credentials', fields.username, fields.role, fields.id, fields.token));
|
||||
res.end();
|
||||
return;
|
||||
}
|
||||
//send the new profile data as JSON (NOTE: possible duplication)
|
||||
let query = 'SELECT * FROM profiles WHERE accountId = ?;';
|
||||
connection.query(query, [fields.id], (err, results) => {
|
||||
if (err) throw err;
|
||||
|
||||
//results.length === 1
|
||||
res.status(200).json({
|
||||
username: fields.username, //TODO: join here
|
||||
gold: results[0].gold,
|
||||
recruits: results[0].recruits,
|
||||
soldiers: results[0].soldiers,
|
||||
spies: results[0].spies,
|
||||
scientists: results[0].scientists
|
||||
//check just in case
|
||||
if (results.length !== 1) {
|
||||
res.status(400).write(log('Invalid untrain credentials', fields.username, fields.role, fields.id, fields.token));
|
||||
res.end();
|
||||
return;
|
||||
}
|
||||
|
||||
//results.length === 1
|
||||
res.status(200).json({
|
||||
username: fields.username, //TODO: join here
|
||||
gold: results[0].gold,
|
||||
recruits: results[0].recruits,
|
||||
soldiers: results[0].soldiers,
|
||||
spies: results[0].spies,
|
||||
scientists: results[0].scientists
|
||||
});
|
||||
res.end();
|
||||
log('Untrain successful', fields.username, fields.role, fields.id, fields.token);
|
||||
});
|
||||
res.end();
|
||||
log('Untrain successful', fields.username, fields.role, fields.id, fields.token);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user