Posted news update

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2019-06-15 22:40:36 +10:00
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Priority List Priority List
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* Capture The Flag / King Of The Hill implemented.
* ~~Privacy policy / no children under 13.~~ * ~~Privacy policy / no children under 13.~~
* ~~Unsubscribe from promotional emails.~~ * ~~Unsubscribe from promotional emails.~~
* Delete own account (right to be forgotten). * Delete own account (right to be forgotten).
* refactor for unit tests / Write unit tests (ensure that the game doesn't break from an update). * refactor for unit tests / Write unit tests (ensure that the game doesn't break from an update).
* Implement admin panel (write posts without having to commit, interact with the database safely).
Major Effort Changes Major Effort Changes
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* Implement admin panel (write posts without having to commit, interact with the database safely).
* Implement countdown timers for combat, spying and training. * Implement countdown timers for combat, spying and training.
* Implement Rest bonus. * Implement Rest bonus.
* Implement referral links. * Implement referral links.
* Implement bug tracker. * Implement bug tracker.
* Ads / monetisation research. * Ads / monetisation research.
* Proper changelog feed. * Proper changelog feed.
* Prepare for archiving during the reset.
Minor Effort Changes Minor Effort Changes
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* Implement banning mechanism. * Implement banning mechanism.
* Do something about whitespace in usernames. * Do something about whitespace in usernames.
* Combat and spying notifications. * Combat and spying notifications.
* Mass Mailer Script.
Patch Changes Patch Changes
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Plans For The Future
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_15 June 2019_
7th September 2019.
Let's mark it on the calender: The date of the first game reset. At that point, all existing players will receive the beta tester badge, and the game will be reset to 0. All profiles will be archived and deleted, and you'll have to login to create a new one. Accounts will not be deleted ("accounts" and "profiles" are separate).
At that time, a number of new features will be live. I'm giving myself this time period to finish the planned and requested features (including all badges, PvE, generally more "Things" to do) and at that point I'll send out an email to all existing players to notify them of the reset.
The ultimate goal of the reset is to bring in an influx of new and returning players. I know a lot of the early adopters really don't like the idea of a reset, as they'll lose their progress. However, without new players, the game itself will die.
I've never made a multiplayer game of this scale before, so this is all new to me. I appreciate everyone who has stuck with me this long, but I understand if this decision causes you to quit the game.
Tonight, I think I'll pull an all-nighter to implement some gameplay-specific badges. Either King Of The Hill, or Capture The Flag, or both. Hopefully these will provide a bit of interesting gameplay for those who stick around.
P.S. Having the flu sucks.