Froze the gold tick
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@@ -0,0 +1,12 @@
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It's Freezing In Here!
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---
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_19 June 2019_
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I've frozen the gold tick due to the recent surge in the gold supply. This is a temporary measure, as I'm hoping it'll drop to a more reasonable level as players do their thing.
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I'm hoping to pull another all nighter tonight, simply because I do my best work at night. I'm also planning on releasing "content updates" every Sunday my time to keep everyone entertained. I'll try to add _something_ new gameplay-wise every week.
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I've also noticed that the active player count has dropped to a worryingly low level, but this is because I haven't been advertising this game. I plan to post this across reddit again, so... new players inbound, hopefully.
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I need to pull myself out of this comfy bed.
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@@ -479,6 +479,8 @@ const runGoldTick = (connection) => {
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//determine the correct tick rate based on the current gold average
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//determine the correct tick rate based on the current gold average
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let tickRate = (() => {
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let tickRate = (() => {
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//TMP: freeze the tick rate
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return null;
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if (results[0].goldAverage < 120) return 5;
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if (results[0].goldAverage < 120) return 5;
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if (results[0].goldAverage < 130) return 15;
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if (results[0].goldAverage < 130) return 15;
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if (results[0].goldAverage < 140) return 30;
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if (results[0].goldAverage < 140) return 30;
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@@ -489,6 +491,13 @@ const runGoldTick = (connection) => {
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if (oldTickRate !== tickRate) {
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if (oldTickRate !== tickRate) {
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if (goldTickJob) goldTickJob.stop();
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if (goldTickJob) goldTickJob.stop();
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//TMP: freeze the tickRate
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if (tickRate === null) {
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log('Tick rate frozen');
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oldTickRate = tickRate;
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return;
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}
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goldTickJob = new CronJob(`0 */${tickRate} * * * *`, () => {
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goldTickJob = new CronJob(`0 */${tickRate} * * * *`, () => {
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let query = 'UPDATE profiles SET gold = gold + recruits;';
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let query = 'UPDATE profiles SET gold = gold + recruits;';
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connection.query(query, (err) => {
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connection.query(query, (err) => {
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@@ -18,13 +18,15 @@ const statisticsRequest = (connection) => (req, res) => {
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//determine the correct tick rate based on the current gold average
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//determine the correct tick rate based on the current gold average
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//NOTE: copy/pasted
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//NOTE: copy/pasted
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let tickRate = (() => {
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let tickRate = (() => {
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//TMP: freeze the tick rate
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return null;
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if (results[0].goldAverage < 120) return 5;
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if (results[0].goldAverage < 120) return 5;
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if (results[0].goldAverage < 130) return 15;
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if (results[0].goldAverage < 130) return 15;
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if (results[0].goldAverage < 140) return 30;
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if (results[0].goldAverage < 140) return 30;
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return 60; //slow it way down
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return 60; //slow it way down
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})();
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})();
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let nextTick = tickRate - (new Date()).getMinutes() % tickRate;
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let nextTick = tickRate ? tickRate - (new Date()).getMinutes() % tickRate : null;
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let query = 'SELECT COUNT(*) AS activity FROM accounts WHERE lastActivityTime >= DATE_SUB(CURRENT_TIMESTAMP(), INTERVAL 1 DAY);';
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let query = 'SELECT COUNT(*) AS activity FROM accounts WHERE lastActivityTime >= DATE_SUB(CURRENT_TIMESTAMP(), INTERVAL 1 DAY);';
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connection.query(query, (err, results) => {
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connection.query(query, (err, results) => {
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@@ -49,8 +51,8 @@ const statisticsRequest = (connection) => (req, res) => {
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'Scientist Total': scientistTotal,
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'Scientist Total': scientistTotal,
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'Spy Total': { string: '[Classified]', color: 'red' },
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'Spy Total': { string: '[Classified]', color: 'red' },
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'Gold Average': `${round(goldAverage)}`,
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'Gold Average': `${round(goldAverage)}`,
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'Gold Tick Rate': `${tickRate} minutes`,
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'Gold Tick Rate': tickRate ? `${tickRate} minutes` : { string: 'Frozen', color: 'red' },
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'Gold Next Tick': `${nextTick} minute${nextTick === 1 ? '' : 's'} from now`
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'Gold Next Tick': nextTick ? `${nextTick} minute${nextTick === 1 ? '' : 's'} from now` : { string: 'Frozen', color: 'red' }
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});
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});
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res.end();
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res.end();
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});
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});
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