Pausing for the night
This commit is contained in:
+39
-23
@@ -158,7 +158,7 @@ const spyGameplayLogic = (connection, pendingSpying) => {
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let chanceSeen = totalEyes / pendingSpying.attackingUnits;
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//if seen
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if (Math.random() * 100 <= chanceSeen) {
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if (Math.random() * 100 <= chanceSeen) { //TODO: balance this
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let query = 'INSERT INTO pastSpying (eventTime, attackerId, defenderId, attackingUnits, success, spoilsGold) VALUES (?, ?, ?, ?, "failure", 0);';
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connection.query(query, [pendingSpying.eventTime, pendingSpying.attackerId, pendingSpying.defenderId, pendingSpying.attackingUnits], (err) => {
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if (err) throw err;
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@@ -199,7 +199,7 @@ const spyGameplayLogic = (connection, pendingSpying) => {
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log('Spy succeeded', pendingSpying.attackerId, pendingSpying.defenderId, pendingSpying.attackingUnits, totalEyes, spoilsGold);
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spyStealEquipment(connection, pendingSpying, spoilsGold);
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// spyStealEquipment(connection, pendingSpying, spoilsGold);
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});
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});
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});
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@@ -209,34 +209,35 @@ const spyGameplayLogic = (connection, pendingSpying) => {
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});;
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});
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};
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/*
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const spyStealEquipment = (connection, pendingSpying, spoilsGold) => {
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let query = 'SELECT id FROM pastSpying WHERE eventTime = ? AND attackerId = ? AND defenderId = ? AND spoilsGold = ?;'; //make it VERY hard to grab the wrong one
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connection.query(query, [pendingSpying.eventTime, pendingSpying.attackerId, pendingSpying.defenderId, spoilsGold], (err, results) => {
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if (err) throw err;
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let successfulSpies = 0;
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for (let i = 0; i < pendingSpying.attackingUnits; i++) {
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//50% chance of stealing equipment
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if (Math.random() >= 0.5 || true) { //DEBUG
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log('Attempting to steal');
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spyStealEquipmentInner(connection, pendingSpying.attackerId, pendingSpying.defenderId, results[0].id);
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} else {
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log('Skipping steal');
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successfulSpies += 1;
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}
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}
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spyStealEquipmentInner(connection, pendingSpying.attackerId, pendingSpying.defenderId, successfulSpies, results[0].id);
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});
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};
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const spyStealEquipmentInner = (connection, attackerId, defenderId, pastSpyingId) => {
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const spyStealEquipmentInner = (connection, attackerId, defenderId, attackingUnits, pastSpyingId) => {
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//NOTE: steal equipment that isn't being carried by soldiers
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isAttacking(connection, defenderId, (err, isAttacking) => {
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isAttacking(connection, defenderId, (err, attacking) => {
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let query = 'SELECT * FROM equipment WHERE accountId = ?;';
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connection.query(query, [defenderId], (err, results) => { //NOTE: async from here on out
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connection.query(query, [defenderId], (err, results) => {
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if (err) throw err;
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//if he's not attacking, skip to the next step
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if (!isAttacking) {
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return spyStealEquipmentInnerInner(connection, attackerId, defenderId, results, pastSpyingId);
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if (!attacking) {
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return spyStealEquipmentInnerInner(connection, attackerId, defenderId, attackingUnits, results, pastSpyingId);
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}
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//count the number of weapons/consumable items to be skipped, from strongest to weakest
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@@ -272,7 +273,7 @@ const spyStealEquipmentInner = (connection, attackerId, defenderId, pastSpyingId
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//splice the two arrays back together
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let results = weaponResults.concat(consumableResults, armourResults);
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spyStealEquipmentInnerInner(connection, attackerId, defenderId, results, pastSpyingId);
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spyStealEquipmentInnerInner(connection, attackerId, defenderId, attackingUnits, results, pastSpyingId);
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});
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});
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});
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@@ -307,22 +308,37 @@ const removeForEachSoldier = (results, soldiers, cb) => {
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});
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}
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const spyStealEquipmentInnerInner = (connection, attackerId, defenderId, results, pastSpyingId) => {
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const spyStealEquipmentInnerInner = (connection, attackerId, defenderId, attackingUnits, results, pastSpyingId) => {
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//count the total items
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let totalItems = 0;
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results.forEach((item) => totalItems += item.quantity);
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//select the specific item to steal
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let selection = Math.floor(Math.random() * totalItems);
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let items = [];
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//find the exact item that will be stolen
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let item = results.filter((item) => {
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selection -= item.quantity;
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if (selection < 0) {
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return item;
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for (let i = 0; i < attackingUnits; i++) {
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//select the specific item to steal
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let selection = Math.floor(Math.random() * totalItems);
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//find the exact item that will be stolen
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items.push(results.filter((item) => {
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selection -= item.quantity;
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if (selection < 0) {
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return item;
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}
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})[0]);
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log(results.indexOf(items[items.length-1]));
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results[results.indexOf(items[items.length-1])].quantity -= 1;
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if (results[results.indexOf(items[items.length-1])].quantity === 0) {
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// log(items[items.length-1].name);
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// log(items[items.length-1].quantity);
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log(results[results.indexOf(items[items.length-1])].name);
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log(results[results.indexOf(items[items.length-1])].quantity);
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// results[results.indexOf(items[items.length-1])].splice(1);
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}
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})[0];
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}
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return;
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//NOTE: this is glacially slow
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//insert a new record - will clean up duplicates later
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@@ -367,7 +383,7 @@ const spyStealEquipmentInnerInnerInnerInner = (connection, attackerId, defenderI
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log('equipment stolen', attackerId, defenderId, item.id, item.name, item.type, pastSpyingId);
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});
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};
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*/
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module.exports = {
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spyRequest: spyRequest,
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spyStatusRequest: spyStatusRequest,
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