From 4e2ccd23f382ed59dcbf9a50b847273b6f3926fb Mon Sep 17 00:00:00 2001 From: Kayne Ruse Date: Wed, 5 Jun 2019 18:12:51 +1000 Subject: [PATCH] Wrote update --- public/news/2019-06-05-04.md | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 public/news/2019-06-05-04.md diff --git a/public/news/2019-06-05-04.md b/public/news/2019-06-05-04.md new file mode 100644 index 0000000..a362878 --- /dev/null +++ b/public/news/2019-06-05-04.md @@ -0,0 +1,10 @@ +We've Had Our First Crash! +--- +_5 June 2019_ + +I don't know who, but a newbie looked at their empty combat log, and crashed the whole site. Thankfully, someone notified me, and I got it running again really fast, and hotfixed the issue. + +There is another issue I want to address as well: The gold supply. Basically, the gold sinks are bigger than the faucets, and this is making it hard to generate gold. Also, since the average is above 100, every new player reduces the average as well. I don't want to inject gold artificially, as this will make it unfair for newer players who join just after. + +Instead, I'm going to be tweaking the speed of the game's "gold tick", or how fast recruits generate gold. I've already reduced it to 20 minutes, in the hopes that the average balances out and increases. The exact duration will be visible in the instructions on the profile page, under "recruits". +