Attacks are now pending

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2019-05-29 04:35:53 +10:00
parent f700daeb25
commit 2aeb9e7e10
8 changed files with 180 additions and 14 deletions
+7 -1
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@@ -14,7 +14,13 @@ The plan is this:
* The chance of success is determined by the ratio of each side's combatant strength.
* Recruits have a strength equal to 0.25 times that of a soldier.
* On a success, you steal 10% of the target's gold. On a failure, you steal 2% of the target's gold.
* The attacking force will lose a percentage, rounded down, of their units - 5% on a success, 10% on a failure.
* The attacking force will lose a percentage, rounded down, of their units - 5% on a success, 10% on a failure (edit: excluding the first 10 units).
All of these numbers can be adjusted later, but this is the initial gameplan for combat.
Edit: More aspects that I'd like to ensure are:
* If the server resets (which happens alot) combat still progresses as expected.
* All combat is logged and presented to the player.
* You can only attack one person at a time.