Equipment is being read from the database and displayed
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@@ -30,6 +30,7 @@ class CommonLinks extends React.Component {
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<div className='panel'>
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<p><Link to='/' onClick={this.props.onClickHome}>Return Home</Link></p>
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<p><Link to='/profile' onClick={this.props.onClickProfile}>Your Kingdom</Link></p>
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<p><Link to='/equipment' onClick={this.props.onClickCombatLog}>Your Equipment</Link></p>
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<p><Link to='/ladder' onClick={this.props.onClickLadder}>Game Ladder</Link></p>
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<p><Link to='/combatlog' onClick={this.props.onClickCombatLog}>Combat Log</Link></p>
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<p><Link to='/passwordchange' onClick={this.props.onClickPasswordChange}>Change Password</Link></p>
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@@ -1,114 +1,141 @@
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import React from 'react';
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import { withRouter, Link } from 'react-router-dom';
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import { connect } from 'react-redux';
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import PropTypes from 'prop-types';
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//TODO: incomplete
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class Equipment extends React.Component {
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constructor(props) {
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super(props);
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this.state = {
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statistics: {},
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equipment: {}
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//
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};
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if (this.props.getFetchStatistics) {
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// this.props.getFetchStatistics(this.fetchStatistics.bind(this));
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if (this.props.getFetch) {
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this.props.getFetch((field) => this.sendRequest('/equipmentrequest', {field: field} ));
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}
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this.fetchStatistics();
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if (this.props.getFetchEquipment) {
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// this.props.getFetchEquipment(this.fetchEquipmentList.bind(this));
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}
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this.fetchEquipmentList();
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}
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render() {
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//print the purchasable weapons, then purchasable armour, then stuff you can't buy
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let statistics = JSON.parse(JSON.stringify(this.state.statistics));
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//if there are no scientists
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if (this.props.scientists <= 0) {
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return (
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<div className='panel'>
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<p className='centered'>You have no scientists!</p>
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<p className='centered'>Go and <Link to='/profile'>train some!</Link></p>
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</div>
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);
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}
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//filter out what you can't get at your current scientist count
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Object.keys(statistics).forEach((typeKey) => {
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Object.keys(statistics[typeKey]).forEach((nameKey) => {
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if (statistics[typeKey][nameKey].scientists > this.props.scientists) {
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delete statistics[typeKey][nameKey];
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}
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if (Object.keys(statistics[typeKey]).length === 0) {
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delete statistics[typeKey];
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}
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});
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});
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console.log(this.state.statistics);
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console.log(statistics);
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let display = this.flattenStructure(this.state, this.props.scientists);
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return (
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<div className='panel'>
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<div className='table'>
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<div className='row'>
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<p className='col'>Equipment Name</p>
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<p className='col'>Equipment Type</p>
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<p className='col'>Quantity</p>
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<p className='col'>Cost</p>
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<p className='col'>Buy</p>
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<p className='col'>Sell</p>
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<p className='col centered'>Name</p>
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<p className='col centered'>Type</p>
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<p className='col centered'>Owned</p>
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<p className='col centered'>Cost</p>
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<p className='col centered'>Buy</p>
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<p className='col centered'>Sell</p>
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</div>
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{Object.keys(display).map((key) => <div className='row' key={key}>
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<p className='col centered'>{display[key].name}</p>
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<p className='col centered'>{display[key].type}</p>
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<p className='col centered'>{display[key].owned}</p>
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<p className='col centered'>{display[key].cost}</p>
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<button className='col centered' disabled={display[key].cost > this.props.gold}>+ Buy +</button>
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<button className='col centered' disabled={display[key].owned === 0}>- Sell -</button>
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</div>)}
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</div>
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</div>
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);
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}
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fetchStatistics() {
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//gameplay functions
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sendRequest(url, args = {}) { //send a unified request, using my credentials
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//build the XHR
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let xhr = new XMLHttpRequest();
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xhr.open('POST', url, true);
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xhr.onreadystatechange = () => {
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if (xhr.readyState === 4) {
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if (xhr.status === 200) {
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let data = JSON.parse(xhr.responseText);
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this.setState({ statistics: data });
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let json = JSON.parse(xhr.responseText);
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//on success
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this.setState(json);
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}
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else if (xhr.status === 400 && this.props.setWarning) {
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this.setWarning(xhr.responseText);
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}
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}
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}
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};
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xhr.open('POST', '/equipmentstatisticsrequest', true);
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xhr.send();
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}
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fetchEquipmentList(username = this.props.username, token = this.props.token) {
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//build the XHR
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let xhr = new XMLHttpRequest();
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xhr.onreadystatechange = () => {
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if (xhr.readyState === 4) {
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if (xhr.status === 200) {
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let data = JSON.parse(xhr.responseText);
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this.setState({ equipment: data });
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}
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}
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}
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xhr.open('POST', '/equipmentlistrequest', true);
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xhr.setRequestHeader('Content-Type', 'application/json; charset=UTF-8');
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xhr.send(JSON.stringify({
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username: username,
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token: token
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id: this.props.id,
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token: this.props.token,
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...args
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}));
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}
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flattenStructure(structure, scientists) {
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if (!structure || !structure.statistics) {
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return [];
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}
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let ret = []; //return value: ret[0] = { name: '', type: '', owned: 0, cost: 0 }
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Object.keys(structure.statistics).map((type) => {
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Object.keys(structure.statistics[type]).map((name) => {
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//don't render high level items
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if (structure.statistics[type][name].scientistsRequired > scientists) {
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return;
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}
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//if you can't buy it and you down own it, don't render it (for legendary items)
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if (!structure.statistics[type][name].purchasable && !structure.owned[name]) {
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return;
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}
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//finally
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ret.push({
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name: name,
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type: type,
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owned: (structure.owned && structure.owned[name]) || 0,
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cost: structure.statistics[type][name].cost
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});
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});
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});
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return ret;
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}
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};
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Equipment.propTypes = {
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username: PropTypes.string.isRequired,
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id: PropTypes.number.isRequired,
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token: PropTypes.number.isRequired,
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scientists: PropTypes.number.isRequired,
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getFetchStatistics: PropTypes.func,
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getFetchEquipmentList: PropTypes.func
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setWarning: PropTypes.func,
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getFetch: PropTypes.func
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};
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export default Equipment;
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const mapStoreToProps = (store) => {
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return {
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id: store.account.id,
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token: store.account.token
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};
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};
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const mapDispatchToProps = (dispatch) => {
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return {
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//
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};
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};
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Equipment = connect(mapStoreToProps, mapDispatchToProps)(Equipment);
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export default withRouter(Equipment);
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