From 000c90444db9e84cfb3f1fc1c9246dbb803fcb74 Mon Sep 17 00:00:00 2001 From: Kayne Ruse Date: Sun, 16 Jun 2019 09:08:44 +1000 Subject: [PATCH] Tweaked casualty count --- server/combat.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/server/combat.js b/server/combat.js index 3180462..28be27f 100644 --- a/server/combat.js +++ b/server/combat.js @@ -1,4 +1,4 @@ -//environment variables +https://10minutemail.net///environment variables require('dotenv').config(); //libraries @@ -233,7 +233,7 @@ const runCombatTick = (connection) => { //determine the spoils and casualties let spoilsGold = Math.floor(results[0].gold * (victor === 'attacker' ? 0.1 : 0.02)); - let attackerCasualties = Math.floor((pendingCombat.attackingUnits >= 10 ? pendingCombat.attackingUnits : 0) * (victor === 'attacker' ? Math.random() / 5 : Math.random() / 2)); + let attackerCasualties = Math.floor((pendingCombat.attackingUnits >= 10 ? pendingCombat.attackingUnits : 0) * (victor === 'attacker' ? 0 : Math.random() / 5)); //capture the flag logic captureTheFlag(connection, pendingCombat.attackerId, pendingCombat.defenderId, victor !== 'attacker', (flagCaptured) => {