diff --git a/README.md b/README.md index 7cce25d..636cfd5 100644 --- a/README.md +++ b/README.md @@ -14,6 +14,10 @@ For the time being, this content is proprietary. It is currently made available for review and critique. +# Special Thanks + +* David Messieh + # Patrons via Patreon * Seth A. Robinson diff --git a/rules.md b/rules.md index 9368699..81790ba 100644 --- a/rules.md +++ b/rules.md @@ -39,6 +39,8 @@ The mountain's slopes are traditionally divided into seven distinct areas, known A dense, but navigable forest that covers the lowest parts of the ascent. The flora here seems to grow unnaturally fast, so any attempt at establishing a permanent road has met with failure. The average angle of the slope is about 60 degrees, which also impedes all but the simplest of construction efforts. +**TODO:** Wandering monsters could descend into the city. Emphasis on creepy. + ## Dotted Caves A series of natural and unnatural cuts into the mountain can be found here. The first caves mark the beginning of the second tier, while the forests of the first continues until the base of the Gambler's Bluff. @@ -130,7 +132,7 @@ The core gameplay of this game is a combination of role play scenarios, combat a At certain points during the campaign, you will be presented with an obstacle or series of obstacles that require rolling a d20, and scoring above a certain target value - these are called "Skill Challenges". When performing a Skill Challenge, you may select a skill your character knows that could reasonably contribute towards overcoming that obstacle. -Unless otherwise stated, add the current level of that skill to your roll - on a success, you succeed in overcoming whatever task you were attempting; on a failure, you lose either one point of Stamina, or one point from that skill's linked attribute. You cannot use a skill if the linked attribute has already been reduced to 0. +Unless otherwise stated, add the current level of that skill to your roll - on a success, you succeed in overcoming whatever task you were attempting; on a failure, you lose your choice of either one point of Stamina, or one point from that skill's linked attribute. You cannot use a skill if the linked attribute has already been reduced to 0. When you fail a Skill Challenge, you may choose to "exert" your character once by spending one point of their Stamina to re-roll that attempt - if you do, you must take the new result, even if a loss costs an additional point from your attributes. If your Stamina ever reaches 0 (either by accident or deliberately), you become [Fatigued](#resting-and-fatigue). @@ -146,7 +148,7 @@ While climbing, if you find a safe location, you may decide to rest - resting ca While Fatigued, your attributes will not be restored by resting until the Fatigued status is alleviated. To do this, you must sleep for at least 3 segments of time within a 5 segment period; the Fatigued status is removed at the end of this period. Your character may be awake for up to 2 segments of time during this period, such as to keep watch during the night, without disrupting the removal of Fatigue as long as no strenuous activities occur. -While not Fatigued, resting takes 1 segment of time, during which each of your attributes may regain 1d6 points, up to their maximum value. +While not Fatigued, resting takes 1 segment of time, during which each of your attributes may regain 1d6 points, up to their maximum value. You may rest for as many consecutive segments of time as you wish. ## Dying and Death