diff --git a/.vscode/settings.json b/.vscode/settings.json new file mode 100644 index 0000000..c1d0fcf --- /dev/null +++ b/.vscode/settings.json @@ -0,0 +1,9 @@ +{ + "cSpell.words": [ + "Gameplay", + "permadeath" + ], + "cSpell.ignoreWords": [ + "TTRPG" + ] +} \ No newline at end of file diff --git a/notes.md b/notes.md index 0bed656..eaa53b5 100644 --- a/notes.md +++ b/notes.md @@ -51,7 +51,7 @@ Camping? fatigue impacting carrying space? -high rank players recovering low rank artefacts don't gain skill points +high rank players recovering low rank artifacts don't gain skill points crude, rough, normal, fine, master (item/equipment ranks?) grade 4, grade 3, grade 2, grade 1, special grade, aubade @@ -64,18 +64,18 @@ progress clocks? Base Stats: - Health -> 0 is death - Stamina -> needed to move (and search for relics?), 0 means you need to rest - - Humanity -> making humane choices, impacts artefact behaviour - - Obsession -> impacts artefact behaviour + - Humanity -> making humane choices, impacts artefact behavior + - Obsession -> impacts artefact behavior Game Loop: - - retreive relics, sell relics, gain skill points + - retrieve relics, sell relics, gain skill points finding a relic: - consumes a stamina point - roll on a chance table? Possible Missions: - - Retrieve artefacts, bring them to the surface + - Retrieve artifacts, bring them to the surface - Take missions, like cartography tasks, biological surveys, etc. - Cook, food hunter - Bodyguard @@ -91,9 +91,9 @@ triangular skill costs? (1, 3, 6, 10, 15, 21, 28, 36, 45, etc.) - choose up to 5 skills at the start? Inventory has 10 slots - - Both equipment and artefacts take up space in the bag + - Both equipment and artifacts take up space in the bag - Bulky items take up two slots - - Can theoretically ditch equipment for valuable artefacts... + - Can theoretically ditch equipment for valuable artifacts... How does combat/skill checks work? - High lethality with permadeath? diff --git a/rules.md b/rules.md index fdf8600..be81e25 100644 --- a/rules.md +++ b/rules.md @@ -19,7 +19,7 @@ The next part of character creation is purchasing skills using skill points. You To purchase a level in a skill, you must spend points equal to the new level being purchased. You can only purchase a level in a skill if you already have the previous level of that skill e.g. to purchase 4 levels of any one skill, it will eventually cost 10 skill points (1 + 2 + 3 + 4 = 10). -There is an additional restriction during character creation: Before the first time you enter the abyss, you are limited to a maximum of 5 different skills. Any excess skill points can be recorded and used later. More skill points can be gained by selling artefacts found throughout the abyss. +There is an additional restriction during character creation: Before the first time you enter the abyss, you are limited to a maximum of 5 different skills. Any excess skill points can be recorded and used later. More skill points can be gained by selling artifacts found throughout the abyss. ## Inventory @@ -27,7 +27,7 @@ Each character comes equipped with the basics - casual clothes, delving clothes, It's highly recommended that you buy a small pickaxe, a small knife, and a compass. -## Your Whisle +## Your Whistle Finally, the last item you receive is a red whistle, signifying your right to delve into the abyss. Delvers wear their whistles around their necks, with different colors representing their ranks. The ranks are red, blue, moon (a shade of purple), black and white - the last of which is reserved only for the most legendary of delvers. @@ -41,7 +41,7 @@ Those who are still too young to delve or are still in training instead wear a s # Combat And Challenges -# Eqiupment +# Equipment This is a list of equipment that you can purchase from the city of Orth, using the local currency (which is also called "orth"). @@ -56,7 +56,7 @@ This is a list of equipment that you can purchase from the city of Orth, using t This is a list of skills available. To purchase a level in a skill, you must spend points equal to the new level being purchased. You can only purchase a level in a skill if you already have the previous level of that skill, and any additional prerequisites, and if you have not reached the maximum level of that skill, if listed. -Some skills are given catagories, such as "combat" or "survival", these are guides. +Some skills are given categories, such as "combat" or "survival", these are guides. ### Unarmed Fighting @@ -83,11 +83,11 @@ You may spend one point of stamina to record a specimen from a safe distance. Fo Category: Craft -You can record details of the primal flora endemic to the abyss. It's believed that less than 10% of the plantlife within the abyss has been recorded and named, so all delvers are expected to have at least a basic skill with a pencil and paper. +You can record details of the primal flora endemic to the abyss. It's believed that less than 10% of the plant life within the abyss has been recorded and named, so all delvers are expected to have at least a basic skill with a pencil and paper. You may spend one point of stamina to record a specimen from a safe distance. For every two levels of this skill you have, you can usually sell the documents to the delver guild for an additional 10% reward. -# Artefacts +# Artifacts ### Relic Egg @@ -109,7 +109,7 @@ This superficially resembles a Relic Egg, but is capable of emitting light for a Superficially resembling a weasel, they sport hard spikes along their heads, backs and hips. Their large fluffy tails can be seen standing erect from a distance. -On their own, they pose little threat, but they normally travel in large packs, and can sometimes overwhelm lone delvers who get too close. Their meat is meagre, but edible. +On their own, they pose little threat, but they normally travel in large packs, and can sometimes overwhelm lone delvers who get too close. Their meat is meager, but edible. # Appendices