From ad9d0bff5a03df5a28e822f29a5364b95873d578 Mon Sep 17 00:00:00 2001 From: Kayne Ruse Date: Wed, 7 Aug 2024 14:34:46 +1000 Subject: [PATCH] Added some skill tables, designed stone heart --- notes-and-comments.txt | 24 ++++++++++++++++++++++-- rules.md | 35 +++++++++++++++++++++++++++++------ 2 files changed, 51 insertions(+), 8 deletions(-) diff --git a/notes-and-comments.txt b/notes-and-comments.txt index 7c81451..4a357cb 100644 --- a/notes-and-comments.txt +++ b/notes-and-comments.txt @@ -23,6 +23,17 @@ Dhampir's Appetite (rare) - A dagger that can steal the lifespan of a victim, tr Glowstone (common) - A a kind of semi precious gemstone which, when a small amount of pressure is applied, produces a bright green glow; excessive pressure can cause an explosion. Since this can be used as a light source that doesn't produce heat, glowstone lanturns can be fashoned from these. +Stone Heart (uncommon) - Superficially, this resembles a normal piece of stone stone carved into the shape of a human heart. When the heart of a deceased human is replaced with this, and the body has not decayed too badly, it will begin to move again, as though animated by some dark magic. The risen body can follow simple instructions, but does not retain any personality or memories from its life, and cannot speak. + + + + + + + + + + * Fate stones? d20 jewels? Inspiration tokens? Twisting fate to screw yourself later @@ -46,6 +57,10 @@ paranoid partially blind or deaf cowardly / brave Camping + + +rope making - strengths and lengths +knot tying ``` ## Possible Missions: @@ -54,6 +69,9 @@ Camping * Take missions, like cartography tasks, biological surveys, etc. * Cook, food hunter * Bodyguard for the wealthy elite +* friend lost on the mountain +* Some creepy monsters are making their way into the city + # German words, for some reason Tier = Animal/beast @@ -61,11 +79,13 @@ Fortner = gatekeeper Auslaufer = foothills - - ## junk notes from the previous draft below --- +# German words, for some reason +Tier = Animal/beast +Fortner = gatekeeper +Auslaufer = foothills ...the order of these sections feels a bit wonky ...surprise attack diff --git a/rules.md b/rules.md index c041d37..e1bb0e6 100644 --- a/rules.md +++ b/rules.md @@ -47,8 +47,6 @@ Due to its proximity to the mountain's 1st tier, a large albion wall runs along A dense, but navigable forest that covers the lowest parts of the ascent. The flora here seems to grow unnaturally fast, so any attempt at establishing a permanent road has met with failure. The average angle of the slope is about 60 degrees, which also impedes all but the simplest of construction efforts. -:question: **TODO:** Wandering monsters could descend into the city. Emphasis on creepy. - ## Dotted Caves A series of natural and unnatural cuts into the mountain can be found here. The first caves mark the beginning of the second tier, while the forests of the first continues until the base of the Gambler's Bluff. @@ -188,6 +186,8 @@ For climbers on the mountain, keeping track of the current time of day is import :question: **TODO:** Ascension and descension will take time, but long stretches of time can be glossed over by the GM - I'll need to add a rough guide for how long each tier takes to traverse. +:question: **TODO:** should digging and climbing be moved here? + # Items and Inventory For those who live and work in Vorland, the sight of pilgrims, adventurers and fortune seekers is an everyday occurrence. The local coinage is often mixed with coins from across the continent, or may bear markings of old - but they are all welcomed by the city's businesses. One silver "denas" is worth ten copper "as" - anything greater is harder to use. @@ -234,7 +234,7 @@ Each type of artifact falls into one of the following broad classes, which can o ## Digging and Excavation -:question: **TODO:** Empty +:question: **TODO:** Empty - What of obsession helps with locating artifacts? ## Movement and Ascension @@ -242,27 +242,50 @@ Each type of artifact falls into one of the following broad classes, which can o # Skill Point Tables -:question: **TODO:** Empty +During your campaign, your characters can learn new skills by allocating unused skill points towards them. Each known skill has a level (starting at 1) with no upper limit; the effects of the skill may change drastically depending on the given level. You can only gain a new level of a skill if you meet that skill level's prerequisites as listed, as well as having all previous levels of that skill. To purchase a new level of a skill, allocate skill unused points equal to the new level towards it. ## Progression Skills -:question: **TODO:** Empty - levelling up, additional abilities and mechanics, etc. or might just focus on the core attributes +| Name | Prerequisites | Effect | +| --- | --- | --- | +| Additional Health | - | Increase your maximum Health by 2 for each level in this skill. | +| Additional Stamina | - | Increase your maximum Stamina by 1 for each level in this skill. | +| Additional Fortitude | - | Increase your maximum Fortitude by 1 for each level in this skill. | +| Additional Obsession | - | Increase your maximum Obsession by 1 for every second level in this skill. | ## Survival Skills :question: **TODO:** Empty - don't get smacked +| Name | Prerequisites | Effect | +| --- | --- | --- | +| Unearth the Past | - | You have some understanding of the peoples and civilizations that proceeded you up the mountain. After rolling for excavation, you may spend a number of obsession points up to your level in this skill to boost the die roll. | + +:question: **TODO:** Fill out excavation mechanic, and potentially revise "unearth the past" + ## Combat Skills :question: **TODO:** Empty - Smack hard +Some skills may refer to a "Retaliation Attack", which is preformed in response to some event. Retaliations themselves cannot be responded to. + +| Name | Prerequisites | Effect | +| --- | --- | --- | +| Near Miss Retaliation | - | Your trained reflexes allow you to respond to a failed hit attempt with an attack of your own. When a hit roll against you fails, if the difference between the hit result and the target value is less than or equal to your levels in this skill, you may immediately make a retaliation attack against the attacker, if able. | + ## Craft Skills :question: **TODO:** Empty - "crafts" are more like "professions" ## Group Skills -:question: **TODO:** Empty - NOTE: Group skills needs everyone in the group to allocate skill points towards them to be usable. +Group skills are unique, in that they are unusable and unobtainable unless everyone in the group allocates the required skill points. + +| Name | Prerequisites | Effect | +| --- | --- | --- | +| Rope Up | - | To prevent a catastrophic end while climbing, you may tie several people together in sequence via a rope. While ascending, if any one person fails their roll, any other characters who are roped to that person may lower their result by up to their level in this skill. If they do, the failed roll is increased by each point that is lowered, until it becomes a success (if a success can't be obtained this way, it is still considered a failure). | + +:question: **TODO:** Fill out ascension mechanic, and potentially revise "rope up" # Bestiary and Herbarium