From 4d22c1ee19d4265614fc45738ae613c67365f3a3 Mon Sep 17 00:00:00 2001 From: Ratstail91 Date: Sat, 16 Mar 2024 14:38:23 +1100 Subject: [PATCH] Notes from the first playtest --- notes.md | 10 ------- rules.md | 4 +-- scrap-paper.txt | 72 +++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 74 insertions(+), 12 deletions(-) create mode 100644 scrap-paper.txt diff --git a/notes.md b/notes.md index 03fd8d3..38ef917 100644 --- a/notes.md +++ b/notes.md @@ -85,13 +85,3 @@ How does combat/skill checks work? TODO LIST - -Rework skills into categories - -CONTENT of all kinds - -monsters need Health Statistic - -monsters need Difficulty Level - -monsters need attacks - - -Weapon Damage Tables \ No newline at end of file diff --git a/rules.md b/rules.md index 9b7dac6..764ff94 100644 --- a/rules.md +++ b/rules.md @@ -159,11 +159,11 @@ Time is usually hard to track in the abyss, so the daylight hours are generally ## Resting and Fatigue -Exploring the abyss can be taxing on both the mind and body - when you run out of stamina or humanity, you become fatigued. While in this state, you are unable to ascend the abyss, any damage you deal halved (rounded down), and your movement speed is halved. +Exploring the abyss can be taxing on both the mind and body - when you run out of stamina or humanity, you become fatigued. While in this state, you are unable to ascend the abyss, any damage you deal is halved (rounded down), and your movement speed is halved. While you are fatigued, you will remain this way until you spend 1 segment of time resting, at which point your fatigue is removed, but no other statistics are restored. You remain unable to utilize any statistics that are drained. -If you are not fatigued, you still retain the option of resting for 1 segment of time; doing so will restore your stamina by 1d6 and humanity by 1d6. While resting, you may use items such as salves to restore other elements, or you may eat if necessary. +If you are not fatigued, you still retain the option of resting for 1 segment of time; doing so will restore your stamina by 1d6 and humanity by 1d6. While resting, you may use items such as salves to restore other statistics, or you may eat if necessary. If you become stuck in the abyss overnight, it may be necessary to sleep. If your character manages to sleep for 3 segments of time, then their health, stamina, humanity and obsession statistics are all restored to their maximum values. Any fatigue is removed, and other statistics may also be restored, depending on the skill that granted them. diff --git a/scrap-paper.txt b/scrap-paper.txt new file mode 100644 index 0000000..de059fb --- /dev/null +++ b/scrap-paper.txt @@ -0,0 +1,72 @@ + + +notes and stumbles: + triangular skill costs + do the clothes provided count towards your bag's inventory space? + petty pickaxe? + I'll add scavenging and fishing as a skill + is it 1 set of rations per dive? + critical ranges in charatcer creation + fleeing + Would you two like to exert yourselves to get out of the trees faster? + ascention takes time? + multiplay relic values by 10 + I'm not copying the abyss' layout exactly, as flexibility is good. + combat skills for using the knife or the pick + an exert for hard tasks (feeling/running through trees) + scavenging for food and other supplies that could be sold + i dunno how rations work - i assume that ive used them all after the one dive + + +--- + +Jesus +name : rafael +age : 12 +gender : male + +health : 9 +stamina : 8 +humanity : 5 +obsession : 5 + +skills +ST : 4 (10) +HP : 3 (6) +rough cooking : 2 (3) +botanical sketching : 1 (1) + +equipement : +bag (2/10) : +small pick (x) +small knife (x) +basic food rations (1) +1.5 m bandage (1) + +--- + + +Jess: +Zuen, boy, 12 + + +HP: 9 +ST: 7 +HU: 5 +O: 5 + +Skills: +Unarmed: 3 +Cooking: 1 + +Skills: (+1) +Unarmed - 3 +Health - 4 +Stam - 2 +Rough Cooking - 1 + + +1 x rations (200) +1 x pick (100) +1 x 1.5m bandage (100) +1 x salve (100) \ No newline at end of file