curses-and-blessings/notes.md

105 lines
2.4 KiB
Markdown
Raw Normal View History

whistle color
age/gender
fanaticism/obsession
orth (cash)
equipment
Critical Chance choices
18 -> 2x
19 -> 3x
20 -> 4x
restrict delvers according to their whistle ranks
ability point feat purchasing
-double attack?
-cleave?
-dodge roll
Different whistle grades can own different levels of artifacts
White -> 1st
Black -> 2nd
Moon -> 3rd
Blue -> 4th
Red -> None
Ecosystems Anatomy Botany Zoology Geology Willpower Cooking
Bartering Rumors Inspiration Deception Persuasion Intuition
Humanity -> inhuman actions
Fear?
Hiding a relic you're not supposed to have?
Adrenaline Junkie -> boosts from fear?
Medicine
Cartographer
Art
survival skills
Forgetful
allergies
paranoid?
partially blind or deaf?
cowardly / brave
Camping?
fatigue impacting carrying space?
high rank players recovering low rank artefacts don't gain skill points
crude, rough, normal, fine, master (item/equipment ranks?)
grade 4, grade 3, grade 2, grade 1, special grade, aubade
progress clocks?
------------------------------------------------------------------------------------
Base Stats:
- Health -> 0 is death
- Stamina -> needed to move (and search for relics?), 0 means you need to rest
- Humanity -> making humane choices, impacts artefact behaviour
- Obsession -> impacts artefact behaviour
Game Loop:
- retreive relics, sell relics, gain skill points
finding a relic:
- consumes a stamina point
- roll on a chance table?
Possible Missions:
- Retrieve artefacts, bring them to the surface
- Take missions, like cartography tasks, biological surveys, etc.
- Cook, food hunter
- Bodyguard
- Lead, command, encyclopedic memory?
how does the curse work?
- drop humanity value
- impact health and stamina
- impact humanity and obsession at deeper layers
triangular skill costs? (1, 3, 6, 10, 15, 21, 28, 36, 45, etc.)
- start the game with 20 points?
- choose up to 5 skills at the start?
Inventory has 10 slots
- Both equipment and artefacts take up space in the bag
- Bulky items take up two slots
- Can theoretically ditch equipment for valuable artefacts...
How does combat/skill checks work?
- High lethality with permadeath?
- Reward creativity (advantage/disadvantage?)
- crit ranges
- some skills/equipment grant additional options
- "exert" - spend 1 stamina to reroll once, taking the new result