class_name ArrowGirl extends Area2D @onready var _sprite = $AnimatedSprite2D #boilerplate func _ready(): _sprite.play("idle", 1) #animation stuff func _on_animation_finished() -> void: if randf() < 0.2: _sprite.play("idle_glance", 2) else: _sprite.play("idle", 2) func _on_body_entered(body) -> void: if body is BoxBoy: %DialogController.set_dialog("Hello flowers!", 0.2) func _on_body_exited(body) -> void: if body is BoxBoy: %DialogController.set_dialog("")