Dead simple, but it's a start

This commit is contained in:
2026-01-19 19:59:58 +11:00
commit df7b9e0714
22 changed files with 446 additions and 0 deletions

36
boxboy/boxboy.gd Normal file
View File

@@ -0,0 +1,36 @@
extends CharacterBody2D
@onready var _sprite = $AnimatedSprite2D
const GRAVITY: Vector2 = Vector2(0, 9.8)
const MAX_SPEED: int = 500
const IMPULSE: int = 80
const JUMP: int = -400 #TODO: proper jump arch
func _ready():
_sprite.play("idle", 1)
#physics and controls
func _physics_process(_delta) -> void:
#falling or jumping
if is_on_floor() and Input.is_action_just_pressed("input_jump"):
velocity.y = JUMP
velocity += GRAVITY
var direction = Input.get_axis("input_left", "input_right")
if direction:
velocity.x += IMPULSE * direction
if abs(velocity.x) > MAX_SPEED:
velocity.x = MAX_SPEED * sign(velocity.x)
elif velocity.x != 0:
velocity.x = log(abs(velocity.x)) * sign(velocity.x)
move_and_slide()
#animation stuff
func _on_animation_finished() -> void:
if randf() < 0.2:
_sprite.play("idle_glance", 2)
else:
_sprite.play("idle", 2)

1
boxboy/boxboy.gd.uid Normal file
View File

@@ -0,0 +1 @@
uid://c2x51mppxugpn

BIN
boxboy/boxboy.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 808 B

40
boxboy/boxboy.png.import Normal file
View File

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bpjhq0b2dae1d"
path="res://.godot/imported/boxboy.png-42da31f64cf96e900fd482e99903aaa1.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://boxboy/boxboy.png"
dest_files=["res://.godot/imported/boxboy.png-42da31f64cf96e900fd482e99903aaa1.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1