Removed floaty platform/area thing

It was no good.
This commit is contained in:
2026-02-20 20:10:42 +11:00
parent 29ff9b1349
commit d656ee8c5e
7 changed files with 1 additions and 125 deletions

View File

@@ -12,45 +12,20 @@ const GRAVITY_FALLING: int = 30
const BOUNCE_FORCE: int = -820 #about 10 tiles const BOUNCE_FORCE: int = -820 #about 10 tiles
var just_bounced: bool = false #allow max bounce height (i.e. ignore jump input) var just_bounced: bool = false #allow max bounce height (i.e. ignore jump input)
#floaty field
const FLOATY_RISING: int = -10
const FLOATY_FALLING: int = -30
const FLOATY_HEIGHT_CLEAR: float = 1_000_000_000
var floaty_height: float = FLOATY_HEIGHT_CLEAR
#limits #limits
const MAX_MOVE_SPEED: int = 300 const MAX_MOVE_SPEED: int = 300
const MAX_FALL_SPEED: int = 500 const MAX_FALL_SPEED: int = 500
const MAX_FLOATY_SPEED: int = -300
#boilerplate #boilerplate
func _ready(): func _ready():
clear_floaty_height()
_sprite.play("idle", 1) _sprite.play("idle", 1)
#movement #movement
func _physics_process(_delta) -> void: func _physics_process(_delta) -> void:
#print(position.y, " ", floaty_height)
#jump input #jump input
if is_on_floor() and Input.is_action_just_pressed("input_jump"): if is_on_floor() and Input.is_action_just_pressed("input_jump"):
velocity.y -= JUMP_FORCE velocity.y -= JUMP_FORCE
#vertical movement
elif is_floaty() and position.y >= floaty_height: #below the floaty surface
if is_rising():
velocity.y += FLOATY_RISING
else:
velocity.y += FLOATY_FALLING
elif is_floaty() and position.y < floaty_height: ##above the floaty surface, but still floaty
if is_rising():
velocity.y += GRAVITY_FALLING #rise slower?
else:
var diff = floaty_height - position.y
position.y += log(diff)
velocity.y = 0
#normally, fall faster than you rise #normally, fall faster than you rise
elif is_rising() and (Input.is_action_pressed("input_jump") or just_bounced): elif is_rising() and (Input.is_action_pressed("input_jump") or just_bounced):
velocity.y += GRAVITY_RISING velocity.y += GRAVITY_RISING
@@ -70,8 +45,6 @@ func _physics_process(_delta) -> void:
velocity.x = log(abs(velocity.x)) * sign(velocity.x) velocity.x = log(abs(velocity.x)) * sign(velocity.x)
#terminal velocity (in all directions) #terminal velocity (in all directions)
if position.y > floaty_height and velocity.y < MAX_FLOATY_SPEED:
velocity.y = MAX_FLOATY_SPEED
if is_falling() and velocity.y > MAX_FALL_SPEED: if is_falling() and velocity.y > MAX_FALL_SPEED:
velocity.y = MAX_FALL_SPEED velocity.y = MAX_FALL_SPEED
if abs(velocity.x) > MAX_MOVE_SPEED: if abs(velocity.x) > MAX_MOVE_SPEED:
@@ -96,11 +69,3 @@ func is_falling() -> bool: return velocity.y >= 0
func apply_bounce() -> void: func apply_bounce() -> void:
velocity.y = BOUNCE_FORCE velocity.y = BOUNCE_FORCE
just_bounced = true just_bounced = true
func set_floaty_height(height: float) -> void:
floaty_height = height
func clear_floaty_height() -> void:
floaty_height = FLOATY_HEIGHT_CLEAR
func is_floaty() -> bool: return floaty_height != FLOATY_HEIGHT_CLEAR

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@@ -1,34 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://8gd74f7ltuwk"]
[ext_resource type="Script" uid="uid://6xvc47rc3xnp" path="res://platforms/floaty.gd" id="1_nilcs"]
[ext_resource type="Texture2D" uid="uid://uo0dn2kbqhh8" path="res://platforms/floaty.png" id="1_tt70t"]
[sub_resource type="SpriteFrames" id="SpriteFrames_nilcs"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_tt70t")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cftfe"]
size = Vector2(64, 64)
[node name="Floaty" type="Area2D"]
script = ExtResource("1_nilcs")
metadata/_edit_group_ = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
z_index = -100
sprite_frames = SubResource("SpriteFrames_nilcs")
metadata/_edit_lock_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_cftfe")
metadata/_edit_lock_ = true
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="body_exited" from="." to="." method="_on_body_exited"]

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@@ -1,10 +0,0 @@
extends Area2D
func _on_body_entered(body) -> void:
#print("collision")
if body is BoxBoy:
body.set_floaty_height(position.y + $CollisionShape2D.shape.get_rect().position.y)
func _on_body_exited(body) -> void:
if body is BoxBoy:
body.clear_floaty_height()

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@@ -1 +0,0 @@
uid://6xvc47rc3xnp

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

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@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://uo0dn2kbqhh8"
path="res://.godot/imported/floaty.png-42918432e8e7ab00ea08963791112ec0.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://platforms/floaty.png"
dest_files=["res://.godot/imported/floaty.png-42918432e8e7ab00ea08963791112ec0.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -1,10 +1,9 @@
[gd_scene load_steps=12 format=4 uid="uid://b7ndmr6uvnyqb"] [gd_scene load_steps=11 format=4 uid="uid://b7ndmr6uvnyqb"]
[ext_resource type="Texture2D" uid="uid://ddl0kxl0inw6r" path="res://tiles/atlas.png" id="1_3253y"] [ext_resource type="Texture2D" uid="uid://ddl0kxl0inw6r" path="res://tiles/atlas.png" id="1_3253y"]
[ext_resource type="Script" uid="uid://c2x51mppxugpn" path="res://boxboy/boxboy.gd" id="1_nxogm"] [ext_resource type="Script" uid="uid://c2x51mppxugpn" path="res://boxboy/boxboy.gd" id="1_nxogm"]
[ext_resource type="Texture2D" uid="uid://bpjhq0b2dae1d" path="res://boxboy/boxboy.png" id="1_ulcgi"] [ext_resource type="Texture2D" uid="uid://bpjhq0b2dae1d" path="res://boxboy/boxboy.png" id="1_ulcgi"]
[ext_resource type="PackedScene" uid="uid://b1hpr05b5sgww" path="res://platforms/Bouncy.tscn" id="4_u3cyc"] [ext_resource type="PackedScene" uid="uid://b1hpr05b5sgww" path="res://platforms/Bouncy.tscn" id="4_u3cyc"]
[ext_resource type="PackedScene" uid="uid://8gd74f7ltuwk" path="res://platforms/Floaty.tscn" id="5_m7jmp"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u3cyc"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u3cyc"]
texture = ExtResource("1_3253y") texture = ExtResource("1_3253y")
@@ -81,7 +80,4 @@ metadata/_edit_lock_ = true
[node name="Bouncy" parent="." instance=ExtResource("4_u3cyc")] [node name="Bouncy" parent="." instance=ExtResource("4_u3cyc")]
position = Vector2(528, 408) position = Vector2(528, 408)
[node name="Floaty" parent="." instance=ExtResource("5_m7jmp")]
position = Vector2(224, 384)
[connection signal="animation_finished" from="Boxboy/AnimatedSprite2D" to="Boxboy" method="_on_animation_finished"] [connection signal="animation_finished" from="Boxboy/AnimatedSprite2D" to="Boxboy" method="_on_animation_finished"]