Zoomed the camera, reduced jump heights
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@@ -3,18 +3,18 @@ class_name BoxBoy extends CharacterBody2D
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@onready var _gameplayController = $/root/Scene/GameplayController
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@onready var _sprite = $AnimatedSprite2D
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const MOVE_FORCE: int = 300 #about 10 tiles horizontally (airborne arc)
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const JUMP_FORCE: int = 500 #about 4 tiles vertically
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const MOVE_FORCE: int = 150
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const JUMP_FORCE: int = 380 #about 2 tiles
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const GRAVITY_RISING: int = 15
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const GRAVITY_FALLING: int = 30
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#bouncy platform
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const BOUNCE_FORCE: int = -820 #about 10 tiles vertically
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const BOUNCE_FORCE: int = -500 #about 4 tiles
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var just_bounced: bool = false #allow max bounce height (i.e. ignore jump input)
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#limits
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const MAX_MOVE_SPEED: int = 300
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const MAX_MOVE_SPEED: int = 200 #about 6 tiles when airborne
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const MAX_FALL_SPEED: int = 800
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#game-feel
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