Started working on a floaty field
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@@ -19,11 +19,14 @@ size = Vector2(32, 16)
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[node name="Bouncy" type="Area2D"]
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script = ExtResource("1_uccqy")
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metadata/_edit_group_ = true
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_npa0g")
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metadata/_edit_lock_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_qqmjc")
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metadata/_edit_lock_ = true
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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34
platforms/Floaty.tscn
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34
platforms/Floaty.tscn
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@@ -0,0 +1,34 @@
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[gd_scene load_steps=5 format=3 uid="uid://8gd74f7ltuwk"]
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[ext_resource type="Script" uid="uid://6xvc47rc3xnp" path="res://platforms/floaty.gd" id="1_nilcs"]
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[ext_resource type="Texture2D" uid="uid://uo0dn2kbqhh8" path="res://platforms/floaty.png" id="1_tt70t"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_nilcs"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("1_tt70t")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_cftfe"]
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size = Vector2(64, 64)
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[node name="Floaty" type="Area2D"]
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script = ExtResource("1_nilcs")
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metadata/_edit_group_ = true
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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z_index = -100
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sprite_frames = SubResource("SpriteFrames_nilcs")
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metadata/_edit_lock_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_cftfe")
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metadata/_edit_lock_ = true
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_exited" from="." to="." method="_on_body_exited"]
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@@ -1,6 +1,6 @@
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extends Area2D
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func _on_body_entered(body) -> void:
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print("collision")
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#print("collision")
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if body is BoxBoy:
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body.apply_bounce()
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10
platforms/floaty.gd
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10
platforms/floaty.gd
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@@ -0,0 +1,10 @@
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extends Area2D
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func _on_body_entered(body) -> void:
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#print("collision")
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if body is BoxBoy:
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body.enable_float()
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func _on_body_exited(body) -> void:
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if body is BoxBoy:
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body.disable_float()
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1
platforms/floaty.gd.uid
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1
platforms/floaty.gd.uid
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@@ -0,0 +1 @@
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uid://6xvc47rc3xnp
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BIN
platforms/floaty.png
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BIN
platforms/floaty.png
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Binary file not shown.
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After Width: | Height: | Size: 1.2 KiB |
40
platforms/floaty.png.import
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40
platforms/floaty.png.import
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@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://uo0dn2kbqhh8"
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path="res://.godot/imported/floaty.png-42918432e8e7ab00ea08963791112ec0.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://platforms/floaty.png"
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dest_files=["res://.godot/imported/floaty.png-42918432e8e7ab00ea08963791112ec0.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
platforms/floaty.xcf
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BIN
platforms/floaty.xcf
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Binary file not shown.
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