Added NPC ArrowGirl
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@@ -40,7 +40,7 @@ func _physics_process(_delta) -> void:
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buffer_jumping -= 1
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#process coyote and jump buffers
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if buffer_grounded > 0 and buffer_jumping > 0:
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if buffer_grounded > 0 and buffer_jumping > 0 and just_bounced == false:
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velocity.y = -JUMP_FORCE
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buffer_grounded = 0
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buffer_jumping = 0
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://dndbf44fkm2ww"]
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[gd_scene format=3 uid="uid://dndbf44fkm2ww"]
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[ext_resource type="Script" uid="uid://c2x51mppxugpn" path="res://BoxBoy/BoxBoy.gd" id="1_av86f"]
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[ext_resource type="Texture2D" uid="uid://bpjhq0b2dae1d" path="res://BoxBoy/BoxBoy.png" id="2_0yqgk"]
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@@ -34,15 +34,15 @@ animations = [{
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radius = 14.0
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height = 32.0
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[node name="BoxBoy" type="CharacterBody2D"]
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[node name="BoxBoy" type="CharacterBody2D" unique_id=904940283]
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script = ExtResource("1_av86f")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=660463739]
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sprite_frames = SubResource("SpriteFrames_y2354")
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animation = &"idle"
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metadata/_edit_lock_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1250358515]
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shape = SubResource("CapsuleShape2D_ulcgi")
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metadata/_edit_lock_ = true
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