Added WIP bouncy platform

This commit is contained in:
2026-01-20 12:00:00 +11:00
parent 494fd2bcf7
commit 8cf357ca68
12 changed files with 94 additions and 3 deletions

29
platforms/Bouncy.tscn Normal file
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[gd_scene load_steps=5 format=3 uid="uid://b1hpr05b5sgww"]
[ext_resource type="Texture2D" uid="uid://cx77xahl8btw5" path="res://platforms/bouncy.png" id="1_ljpgq"]
[ext_resource type="Script" uid="uid://b11al8kjnoveh" path="res://platforms/bouncy.gd" id="1_uccqy"]
[sub_resource type="SpriteFrames" id="SpriteFrames_npa0g"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_ljpgq")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qqmjc"]
size = Vector2(32, 16)
[node name="Bouncy" type="Area2D"]
script = ExtResource("1_uccqy")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_npa0g")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_qqmjc")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

6
platforms/bouncy.gd Normal file
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extends Area2D
func _on_body_entered(body) -> void:
print("collision")
if body is BoxBoy:
body.apply_bounce()

1
platforms/bouncy.gd.uid Normal file
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uid://b11al8kjnoveh

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platforms/bouncy.png Normal file

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Width:  |  Height:  |  Size: 1.3 KiB

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cx77xahl8btw5"
path="res://.godot/imported/bouncy.png-55fb36252918d1aab89ea066a7079f67.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://platforms/bouncy.png"
dest_files=["res://.godot/imported/bouncy.png-55fb36252918d1aab89ea066a7079f67.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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platforms/bouncy.xcf Normal file

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