Built a simple 'World 1-1' level to test platforming
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21
Tilesets/delve.tres
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21
Tilesets/delve.tres
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@@ -0,0 +1,21 @@
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[gd_resource type="TileSet" format=3 uid="uid://blw0jlvdxyhwl"]
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[ext_resource type="Texture2D" uid="uid://ddl0kxl0inw6r" path="res://Tilesets/delve.png" id="1_rr07d"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u3cyc"]
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texture = ExtResource("1_rr07d")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:0/0 = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:0/0 = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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3:0/0 = 0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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[resource]
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tile_size = Vector2i(32, 32)
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physics_layer_0/collision_layer = 1
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sources/4 = SubResource("TileSetAtlasSource_u3cyc")
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tile_proxies/coords_level = [[0, Vector2i(0, 0)], [4, Vector2i(0, 0)], [1, Vector2i(0, 0)], [4, Vector2i(1, 0)], [2, Vector2i(0, 0)], [4, Vector2i(2, 0)], [3, Vector2i(0, 0)], [4, Vector2i(3, 0)]]
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