Changed name capitalization
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18
scene.tscn
18
scene.tscn
@@ -1,9 +1,9 @@
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[gd_scene load_steps=11 format=4 uid="uid://b7ndmr6uvnyqb"]
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[ext_resource type="Texture2D" uid="uid://ddl0kxl0inw6r" path="res://tiles/atlas.png" id="1_3253y"]
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[ext_resource type="Script" uid="uid://c2x51mppxugpn" path="res://boxboy/boxboy.gd" id="1_nxogm"]
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[ext_resource type="Texture2D" uid="uid://bpjhq0b2dae1d" path="res://boxboy/boxboy.png" id="1_ulcgi"]
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[ext_resource type="PackedScene" uid="uid://b1hpr05b5sgww" path="res://platforms/Bouncy.tscn" id="4_u3cyc"]
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[ext_resource type="Texture2D" uid="uid://ddl0kxl0inw6r" path="res://Tileset/atlas.png" id="1_3253y"]
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[ext_resource type="Script" uid="uid://c2x51mppxugpn" path="res://BoxBoy/BoxBoy.gd" id="1_nxogm"]
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[ext_resource type="Texture2D" uid="uid://bpjhq0b2dae1d" path="res://BoxBoy/BoxBoy.png" id="1_ulcgi"]
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[ext_resource type="PackedScene" uid="uid://b1hpr05b5sgww" path="res://Bouncy/Bouncy.tscn" id="4_u3cyc"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u3cyc"]
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texture = ExtResource("1_3253y")
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@@ -61,23 +61,23 @@ tile_map_data = PackedByteArray("AAD9/w0ABAAAAAAAAAD9/w4ABAABAAAAAAD9/w8ABAABAAA
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tile_set = SubResource("TileSet_xlvrw")
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metadata/_edit_lock_ = true
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[node name="Boxboy" type="CharacterBody2D" parent="."]
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[node name="BoxBoy" type="CharacterBody2D" parent="."]
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position = Vector2(128, 384)
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script = ExtResource("1_nxogm")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Boxboy"]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="BoxBoy"]
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sprite_frames = SubResource("SpriteFrames_y2354")
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animation = &"idle"
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metadata/_edit_lock_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Boxboy"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="BoxBoy"]
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shape = SubResource("CapsuleShape2D_ulcgi")
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metadata/_edit_lock_ = true
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[node name="Camera2D" type="Camera2D" parent="Boxboy"]
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[node name="Camera2D" type="Camera2D" parent="BoxBoy"]
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metadata/_edit_lock_ = true
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[node name="Bouncy" parent="." instance=ExtResource("4_u3cyc")]
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position = Vector2(528, 408)
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[connection signal="animation_finished" from="Boxboy/AnimatedSprite2D" to="Boxboy" method="_on_animation_finished"]
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[connection signal="animation_finished" from="BoxBoy/AnimatedSprite2D" to="BoxBoy" method="_on_animation_finished"]
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