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# Introduction
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Region objects hold a number of tiles, equal to `REGION_WIDTH * REGION_HEIGHT`. Each tile has a number of layers equal to `REGION_DEPTH`, as well as a flag indicating if that tile is solid or not. Regions are handled and processed by RegionPagerBase (and RegionPagerLua), and generally don't exist on their own.
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# Globals
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# Globals
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```C++
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```C++
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This is Region's constructor. The first version takes an `x` & `y` value as a parameter, while the second version, the copy constructor, takes another `Region` as a parameter. Please note that the parameters `x` & `y` must be multiples of `REGION_WIDTH` and `REGION_HEIGHT` respectfully, otherwise an exception is thrown (multiples can be zero, or negatives).
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This is Region's constructor. The first version takes an `x` & `y` value as a parameter, while the second version, the copy constructor, takes another `Region` as a parameter. Please note that the parameters `x` & `y` must be multiples of `REGION_WIDTH` and `REGION_HEIGHT` respectfully, otherwise an exception is thrown (multiples can be zero, or negatives).
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Please note that the default constructor is explicitly deleted.
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```C++
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```C++
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type_t SetTile(int x, int y, int z, type_t v);
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type_t SetTile(int x, int y, int z, type_t v);
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```
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```
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