/* Copyright: (c) Kayne Ruse 2013-2016 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #pragma once #include //the region's storage format constexpr int REGION_WIDTH = 20; constexpr int REGION_HEIGHT = 20; constexpr int REGION_DEPTH = 3; //utility function int snapToBase(int base, int x); class Region { public: typedef unsigned char type_t; Region() = delete; Region(int x, int y); Region(Region const&); ~Region() = default; type_t SetTile(int x, int y, int z, type_t v); type_t GetTile(int x, int y, int z) const; bool SetSolid(int x, int y, bool b); bool GetSolid(int x, int y) const; //accessors int GetX() const; int GetY() const; std::bitset* GetSolidBitset(); private: friend class TileSheet; const int x; const int y; type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH]; std::bitset solid; };