/* Copyright: (c) Kayne Ruse 2013-2016 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #pragma once #include "image.hpp" #include "SDL2/SDL_ttf.h" #include class Button { public: enum State { IDLE = 0, HOVER = 1, PRESSED = 2, RELEASED = 3 }; //methods Button() = default; ~Button() = default; void DrawTo(SDL_Renderer*); //setup void SetBackgroundTexture(SDL_Renderer*, SDL_Texture*); void SetText(SDL_Renderer*, TTF_Font*, SDL_Color, std::string); //capture input State MouseMotion(SDL_MouseMotionEvent const&); State MouseButtonDown(SDL_MouseButtonEvent const&); State MouseButtonUp(SDL_MouseButtonEvent const&); //states void SetState(State); //TODO: idle, busy or disabled State GetState(); //accessors & mutators int SetX(int x); int SetY(int y); int GetX() const; int GetY() const; Image* GetImage(); protected: bool CheckBounds(int x, int y); //NOTE: Button makes it's own internal copy of the background texture Image image; State state = State::IDLE; int posX = 0, posY = 0; };