/* Copyright: (c) Kayne Ruse 2013-2016 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "render_text_texture.hpp" #include SDL_Texture* renderTextTexture(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str) { //make the surface (from SDL_ttf) SDL_Surface* surface = TTF_RenderText_Solid(font, str.c_str(), color); if (!surface) { throw(std::runtime_error("Failed to create a TTF surface")); } //convert to texture SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface); //cleanup SDL_FreeSurface(surface); //check if (!texture) { throw(std::runtime_error("Failed to create a TTF texture")); } //NOTE: free the texture yourself return texture; }