Initial commit, read more
This commit includes: * Button * TextLine * TextBox * TextField It also includes these dependencies: * Image * BoundingBox
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/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "text_field.hpp"
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#include "render_text_texture.hpp"
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TextField::TextField() {
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//
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}
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TextField::~TextField() {
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SDL_DestroyTexture(texture);
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}
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void TextField::DrawTo(SDL_Renderer* renderer) {
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if (!texture) {
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return;
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}
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SDL_Rect dclip = {posX, posY, 0, 0};
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SDL_QueryTexture(texture, nullptr, nullptr, &dclip.w, &dclip.h);
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SDL_RenderCopy(renderer, texture, nullptr, &dclip);
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}
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std::string TextField::PushText(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string s) {
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text += s;
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return SetText(renderer, font, color, text);
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}
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std::string TextField::SetText(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string s) {
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text = s;
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SDL_DestroyTexture(texture);
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if (text.size()) {
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texture = renderTextTexture(renderer, font, color, text);
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}
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else {
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texture = nullptr;
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}
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return text;
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}
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std::string TextField::PopChars(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, int i) {
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if (text.size() > 0) {
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text.erase(text.size() - i);
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}
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return SetText(renderer, font, color, text);
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}
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std::string TextField::GetText() {
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return text;
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}
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bool TextField::MouseButtonDown(SDL_MouseButtonEvent const& event) {
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BoundingBox cursorBox = {event.x, event.y, 0, 0};
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BoundingBox fieldBox = bounds;
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fieldBox.x += posX;
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fieldBox.y += posY;
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return focus = fieldBox.CheckOverlap(cursorBox);
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}
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BoundingBox TextField::SetBounds(BoundingBox b) {
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return bounds = b;
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}
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BoundingBox TextField::GetBounds() {
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return bounds;
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}
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bool TextField::SetFocus(bool b) {
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return focus = b;
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}
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bool TextField::GetFocus() {
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return focus;
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}
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int TextField::SetX(int i) {
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return posX = i;
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}
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int TextField::SetY(int i) {
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return posY = i;
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}
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int TextField::GetX() const {
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return posX;
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}
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int TextField::GetY() const {
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return posY;
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}
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