Changed text rendering method
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@@ -25,7 +25,7 @@
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SDL_Texture* renderTextTexture(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str) {
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//make the surface (from SDL_ttf)
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SDL_Surface* surface = TTF_RenderText_Solid(font, str.c_str(), color);
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SDL_Surface* surface = TTF_RenderUTF8_Blended(font, str.c_str(), color);
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if (!surface) {
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throw(std::runtime_error("Failed to create a TTF surface"));
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}
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