Added note about multithreading
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-1
@@ -29,4 +29,10 @@ Server Room:
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* game map
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* game map
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* player list
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* player list
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* monster list
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* monster list
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* combat entrance list
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* combat entrance list
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Multithreading the network packets:
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* queue
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* function to push to the queue
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* function to retreive from the queue
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* Get the client running first
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