Getting the layout started

Kayne Ruse
2013-06-07 21:30:07 +10:00
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Welcome to the Tortuga wiki!
This guide should help you to understand this project, as well as helping me to plan out the expected features.
This guide should help you to understand this project, as well as helping me to plan out the expected features. This project uses C++11, which is available via GNU (or MinGW) 4.7, or Visual Studio 2012.
## General
If this wiki is missing something, it means I haven't gotten to it yet.
* This project uses C++11, which is available via GNU (or MinGW) 4.7, or Visual Studio 2012.
* (WIP)
## Table of Contents
## The Game
* (WIP)
## The Client
* (WIP)
## The Server
* (WIP)
* Project Introduction
* Story
* Game Backdrop & Aesthetics
* Back Story
* Creation Myth
* The Warring Pirate Clans
* Game World
* Islands of Tortuga
* Gameplay
* login, logout & server persistence
* movement through the game world
* combat
* items
* equipment
* exploration
* economy
* NPCs
* Technical Information
* server & client communication protocol
* modding outline
* [Notes](wiki/notes) & [Scraps](wiki/scrapped-gdd)
* [Todo List](wiki/todo-list)
## Libraries
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* [SDL_net](http://www.libsdl.org/projects/SDL_net/)
* [Codebase](https://github.com/Ratstail91/Codebase/wiki)
# Copyright
## Copyright
Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
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This is the old scrapped GDD, which I'm using as a basis for the wiki. This has a lot of rough ideas, and that's about it.
Tortuga
Game Concept Document
By Kayne Ruse
TOC:
Introduction to the project
Outline of the game & project
Story
Game Backdrop & Aesthetics
Back Story
creation legend
Warring pirates
Game World
Gameplay
login, logout & server persistence
movement through the game world
combat
items
equipment
exploration
economy
NPCs
Technical Information
server & client communication protocol
modding outline
Notes & Scraps
Outline
Tortuga is a 3/4 top down multiplayer RPG set in a large archipelago occupied by warring pirate clans. The emphasis of this game is on multiplayer competition, exploration in an open world, and solo adventuring. The game runs on a Minecraft like server system with a goal of about 50-100 players on a single server. The player characters are tied to the server where they are created, and are susceptible to permadeath: deletion of a character upon death. The servers are designed to allow a large amount of modification by the hosts.