Getting the layout started
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Welcome to the Tortuga wiki!
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This guide should help you to understand this project, as well as helping me to plan out the expected features.
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This guide should help you to understand this project, as well as helping me to plan out the expected features. This project uses C++11, which is available via GNU (or MinGW) 4.7, or Visual Studio 2012.
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## General
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If this wiki is missing something, it means I haven't gotten to it yet.
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* This project uses C++11, which is available via GNU (or MinGW) 4.7, or Visual Studio 2012.
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* (WIP)
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## Table of Contents
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## The Game
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* (WIP)
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## The Client
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* (WIP)
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## The Server
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* (WIP)
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* Project Introduction
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* Story
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* Game Backdrop & Aesthetics
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* Back Story
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* Creation Myth
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* The Warring Pirate Clans
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* Game World
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* Islands of Tortuga
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* Gameplay
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* login, logout & server persistence
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* movement through the game world
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* combat
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* items
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* equipment
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* exploration
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* economy
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* NPCs
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* Technical Information
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* server & client communication protocol
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* modding outline
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* [Notes](wiki/notes) & [Scraps](wiki/scrapped-gdd)
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* [Todo List](wiki/todo-list)
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## Libraries
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* [SDL_net](http://www.libsdl.org/projects/SDL_net/)
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* [Codebase](https://github.com/Ratstail91/Codebase/wiki)
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# Copyright
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## Copyright
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Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
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This is the old scrapped GDD, which I'm using as a basis for the wiki. This has a lot of rough ideas, and that's about it.
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Tortuga
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Game Concept Document
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By Kayne Ruse
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TOC:
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Introduction to the project
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Outline of the game & project
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Story
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Game Backdrop & Aesthetics
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Back Story
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creation legend
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Warring pirates
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Game World
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Gameplay
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login, logout & server persistence
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movement through the game world
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combat
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items
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equipment
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exploration
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economy
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NPCs
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Technical Information
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server & client communication protocol
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modding outline
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Notes & Scraps
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Outline
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Tortuga is a 3/4 top down multiplayer RPG set in a large archipelago occupied by warring pirate clans. The emphasis of this game is on multiplayer competition, exploration in an open world, and solo adventuring. The game runs on a Minecraft like server system with a goal of about 50-100 players on a single server. The player characters are tied to the server where they are created, and are susceptible to permadeath: deletion of a character upon death. The servers are designed to allow a large amount of modification by the hosts.
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