diff --git a/The-Game-Map.md b/The-Game-Map.md index e8cb574..31b3ba1 100644 --- a/The-Game-Map.md +++ b/The-Game-Map.md @@ -1,3 +1,5 @@ +**NOT DONE YET** + Please note that what is listed here are hoped-for goals for the game, rather than what actually exists at the moment. I’ll rewrite this at a later date, hopefully after some of this is implemented. The schematics mentioned here refer to areas of the maps hand-crafted in an external map editor. The game’s world is for the most part procedurally generated, consisting of biomes, towns, safe zones, roads, dungeon doors, etc. In addition to this, the world is broken up into difficulty regions. The difficulty at any point can be determined from an onscreen display, and is often a significant factor in what is found nearby.