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Tortuga/server/characters/character_manager.hpp
T
2014-11-26 04:21:30 +11:00

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2.1 KiB
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERMANAGER_HPP_
#define CHARACTERMANAGER_HPP_
#include "character_data.hpp"
#include "singleton.hpp"
#include "manager_interface.hpp"
#if defined(__MINGW32__)
#include "sqlite3/sqlite3.h"
#else
#include "sqlite3.h"
#endif
#include <functional>
#include <map>
class CharacterManager:
public Singleton<CharacterManager>,
public ManagerInterface<CharacterData, int, std::string, std::string>
{
public:
//common public methods
int Create(int owner, std::string handle, std::string avatar) override;
int Load(int owner, std::string handle, std::string avatar) override;
int Save(int uid) override;
void Unload(int uid) override;
void Delete(int uid) override;
void UnloadAll() override;
void UnloadIf(std::function<bool(std::pair<const int, CharacterData>&)> fn) override;
//accessors and mutators
CharacterData* Get(int uid) override;
int GetLoadedCount() override;
int GetTotalCount() override;
std::map<int, CharacterData>* GetContainer() override;
sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase();
private:
friend Singleton<CharacterManager>;
CharacterManager() = default;
~CharacterManager() = default;
sqlite3* database = nullptr;
};
#endif