2bebfdfb97
Just for the record, I don't like the way SAVE_CHARACTER is expanded like that.
68 lines
1.8 KiB
SQL
68 lines
1.8 KiB
SQL
--TODO: why is the database setup script scripted, while accessing, etc. hardcoded?
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--there should be a way to control the database more directly
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--TODO: move this script into a hardocded Init() method?
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CREATE TABLE IF NOT EXISTS Accounts (
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uid INTEGER PRIMARY KEY AUTOINCREMENT,
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username varchar(100) UNIQUE,
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--TODO: server-client security
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-- password varchar(100),
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blacklisted BIT DEFAULT 0,
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whitelisted BIT DEFAULT 1,
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mod BIT DEFAULT 0,
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admin BIT DEFAULT 0
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);
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CREATE TABLE IF NOT EXISTS Characters (
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uid INTEGER PRIMARY KEY AUTOINCREMENT,
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--metadata
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owner INTEGER REFERENCES Accounts(uid),
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handle varchar(100) UNIQUE,
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avatar varchar(100),
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birth timestamp NOT NULL DEFAULT (datetime()),
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--position
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mapIndex INTEGER DEFAULT 0,
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originX INTEGER DEFAULT 0,
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originY INTEGER DEFAULT 0,
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--statistics
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level INTEGER DEFAULT 0,
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exp INTEGER DEFAULT 0,
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maxHP INTEGER DEFAULT 0,
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health INTEGER DEFAULT 0,
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maxMP INTEGER DEFAULT 0,
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mana INTEGER DEFAULT 0,
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attack INTEGER DEFAULT 0,
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defence INTEGER DEFAULT 0,
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intelligence INTEGER DEFAULT 0,
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resistance INTEGER DEFAULT 0,
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speed INTEGER DEFAULT 0,
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accuracy REAL DEFAULT 0.0,
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evasion REAL DEFAULT 0.0,
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luck REAL DEFAULT 0.0,
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--equipment
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weapon INTEGER REFERENCES WornEquipment(uid),
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helmet INTEGER REFERENCES WornEquipment(uid),
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armour INTEGER REFERENCES WornEquipment(uid)
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--etc.
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);
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CREATE TABLE IF NOT EXISTS InventoryItems (
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--metadata
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uid INTEGER PRIMARY KEY AUTOINCREMENT,
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itemID INTEGER, --type
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stackSize INTEGER DEFAULT 0,
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owner INTEGER REFERENCES Characters(uid)
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);
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CREATE TABLE IF NOT EXISTS WornEquipment (
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--metadata
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uid INTEGER PRIMARY KEY AUTOINCREMENT,
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itemID INTEGER, --type
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owner INTEGER REFERENCES Characters(uid)
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--hold all equipment info
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--stat mods, special effects, etc.
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); |