fb6fba9564
I've replaced the BBox class with a pair of inline functions in check_bounds.hpp. I've also renamed the 'position' variable to 'origin' in several locations. These changes are mostly to alleviate ambiguity.
63 lines
1.6 KiB
SQL
63 lines
1.6 KiB
SQL
CREATE TABLE IF NOT EXISTS Accounts (
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uid INTEGER PRIMARY KEY AUTOINCREMENT,
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username varchar(100) UNIQUE,
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--TODO: server-client security
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-- password varchar(100),
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blacklisted BIT DEFAULT 0,
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whitelisted BIT DEFAULT 1,
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administrator BIT DEFAULT 0
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);
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CREATE TABLE IF NOT EXISTS Characters (
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uid INTEGER PRIMARY KEY AUTOINCREMENT,
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--metadata
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owner INTEGER REFERENCES Accounts(uid),
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handle varchar(100) UNIQUE,
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avatar varchar(100),
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birth timestamp NOT NULL DEFAULT (datetime()),
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--position
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mapIndex INTEGER DEFAULT 0,
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originX INTEGER DEFAULT 0,
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originY INTEGER DEFAULT 0,
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--statistics
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level INTEGER DEFAULT 0,
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exp INTEGER DEFAULT 0,
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maxHP INTEGER DEFAULT 0,
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health INTEGER DEFAULT 0,
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maxMP INTEGER DEFAULT 0,
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mana INTEGER DEFAULT 0,
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attack INTEGER DEFAULT 0,
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defence INTEGER DEFAULT 0,
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intelligence INTEGER DEFAULT 0,
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resistance INTEGER DEFAULT 0,
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speed INTEGER DEFAULT 0,
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accuracy REAL DEFAULT 0.0,
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evasion REAL DEFAULT 0.0,
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luck REAL DEFAULT 0.0,
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--equipment
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weapon INTEGER REFERENCES WornEquipment(uid),
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helmet INTEGER REFERENCES WornEquipment(uid),
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armour INTEGER REFERENCES WornEquipment(uid)
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--etc.
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);
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CREATE TABLE IF NOT EXISTS InventoryItems (
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--metadata
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uid INTEGER PRIMARY KEY AUTOINCREMENT,
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itemID INTEGER, --type
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stackSize INTEGER DEFAULT 0,
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owner INTEGER REFERENCES Characters(uid)
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);
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CREATE TABLE IF NOT EXISTS WornEquipment (
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--metadata
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uid INTEGER PRIMARY KEY AUTOINCREMENT,
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itemID INTEGER, --type
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owner INTEGER REFERENCES Characters(uid)
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--hold all equipment info
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--stat mods, special effects, etc.
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); |