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Tortuga/editor/editor_scene.cpp
T
2013-10-07 02:32:36 +11:00

126 lines
2.8 KiB
C++

/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "editor_scene.hpp"
#include "utility.hpp"
#include <stdexcept>
#include <iostream>
#include <cstdio>
using namespace std;
//-------------------------
//Public access members
//-------------------------
EditorScene::EditorScene() {
//32 * 32 sized tiles
pager.SetWidth(32*4);
pager.SetHeight(32*4);
// pager.SetOnNew([](Region* const ptr){
// printf("New Region: %d, %d\n", ptr->GetX(), ptr->GetY());
// });
// pager.SetOnDelete([](Region* const ptr){
// printf("Delete Region: %d, %d\n", ptr->GetX(), ptr->GetY());
// });
sheetList.push_front(TileSheet());
sheetList.front().LoadSurface("rsc\\graphics\\tilesets\\terrain.bmp", 32, 32);
}
EditorScene::~EditorScene() {
//
}
//-------------------------
//Frame loop
//-------------------------
void EditorScene::FrameStart() {
//
}
void EditorScene::Update(double delta) {
//
}
void EditorScene::FrameEnd() {
//
}
void EditorScene::Render(SDL_Surface* const screen) {
pager.DrawTo(screen, &sheetList, camera.x, camera.y);
}
//-------------------------
//Event handlers
//-------------------------
void EditorScene::MouseMotion(SDL_MouseMotionEvent const& motion) {
if (motion.state & SDL_BUTTON_LMASK) {
//
}
else if (motion.state & SDL_BUTTON_RMASK) {
camera.x += motion.xrel;
camera.y += motion.yrel;
}
}
void EditorScene::MouseButtonDown(SDL_MouseButtonEvent const& button) {
switch(button.button) {
case SDL_BUTTON_LEFT: {
Region* ptr = pager.GetRegion(
snapToBase(pager.GetWidth(), button.x - camera.x),
snapToBase(pager.GetHeight(), button.y - camera.y)
);
ptr->NewTileA({
snapToBase(32, button.x - camera.x),
snapToBase(32, button.y - camera.y),
0,
32,
32,
0
});
}
}
}
void EditorScene::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//
}
void EditorScene::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void EditorScene::KeyUp(SDL_KeyboardEvent const& key) {
//
}