f01463bab3
This is a reimplementation of the old network queue, but using a class. This still uses a separate thread, so that packets can wait if there's any lag. Really, thinking about it, I wonder how necessary this was. On the upside, no singletons this time. Which means that you can have several instances of UDPNetworkManager. That's unintentional, but good to know.
126 lines
3.4 KiB
C++
126 lines
3.4 KiB
C++
/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "server_application.hpp"
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#include "network_packet.hpp"
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#include <stdexcept>
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#include <iostream>
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#include <string>
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#include <fstream>
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int ClientEntry::indexCounter = 0;
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ServerApplication::ServerApplication() {
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//
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}
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ServerApplication::~ServerApplication() {
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//
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}
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void ServerApplication::Init(int argc, char** argv) {
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//TODO: proper command line option parsing
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//Check thread safety
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if (!sqlite3_threadsafe()) {
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throw(std::runtime_error("Cannot run without thread safety"));
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}
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else {
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std::cout << "Thread safety confirmed" << std::endl;
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}
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//Init SDL
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if (SDL_Init(0)) {
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throw(std::runtime_error("Failed to initialize SDL"));
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}
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else {
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std::cout << "SDL initialized" << std::endl;
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}
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//Init SDL_net
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if (SDLNet_Init()) {
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throw(std::runtime_error("Failed to init SDL_net"));
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}
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else {
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std::cout << "SDL_net initialized" << std::endl;
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}
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networkUtil.Open(21795, 1024);
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networkQueue.Init(&networkUtil);
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//Init SQL
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std::string dbname = (argc > 1) ? argv[1] : argv[0];
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int ret = sqlite3_open_v2((dbname + ".db").c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE|SQLITE_OPEN_FULLMUTEX, nullptr);
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if (ret != SQLITE_OK || !database) {
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throw(std::runtime_error("Failed to open the server database"));
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}
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else {
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std::cout << "Database filename: \"" << dbname << ".db\"" << std::endl;
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}
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//Run setup scripts
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std::ifstream is("rsc\\scripts\\setup_server.sql");
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if (!is.is_open()) {
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throw(std::runtime_error("Failed to run database setup script"));
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}
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else {
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std::cout << "Running the database script" << std::endl;
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}
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std::string script;
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getline(is, script, '\0');
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is.close();
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sqlite3_exec(database, script.c_str(), nullptr, nullptr, nullptr);
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//debugging
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//create the debug packets
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NetworkPacket packet;
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packet.meta.type = NetworkPacket::Type::PING;
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strcpy(packet.serverInfo.name,"Foo");
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networkUtil.Send("127.0.0.1", 21795, reinterpret_cast<void*>(&packet), sizeof(NetworkPacket));
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strcpy(packet.serverInfo.name,"Bar");
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networkUtil.Send("127.0.0.1", 21795, reinterpret_cast<void*>(&packet), sizeof(NetworkPacket));
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strcpy(packet.serverInfo.name,"World");
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networkUtil.Send("127.0.0.1", 21795, reinterpret_cast<void*>(&packet), sizeof(NetworkPacket));
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}
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void ServerApplication::Loop() {
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//debugging
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SDL_Delay(1000);
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NetworkPacket packet;
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while(networkQueue.Peek().meta.type != NetworkPacket::Type::NONE) {
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packet = networkQueue.Pop();
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std::cout << packet.serverInfo.name << std::endl;
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};
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}
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void ServerApplication::Quit() {
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sqlite3_close_v2(database);
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networkQueue.Quit();
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networkUtil.Close();
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SDLNet_Quit();
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SDL_Quit();
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}
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