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Tortuga/server/battles/battle_manager.hpp
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/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "battle_data.hpp"
#include "lua.hpp"
#include "sqlite3.h"
#include <algorithm>
#include <map>
class BattleManager {
public:
BattleManager();
~BattleManager();
//common public methods
void Update();
int Create();
void Unload(int uid);
void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, BattleData const&>)> fn);
//accessors & mutators
BattleData* Find(int uid);
int GetLoadedCount();
std::map<int, BattleData>* GetContainer();
//hooks
lua_State* SetLuaState(lua_State* L);
lua_State* GetLuaState();
sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase();
private:
//members
std::map<int, BattleData> elementMap;
int counter = 0;
lua_State* lua = nullptr;
sqlite3* database = nullptr;
};