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Tortuga/client/in_combat.hpp
T
Kayne Ruse a1b248d1d7 Created the client program's framework
There are six scenes here, each of which representing roughly one part of
the final program's backbone.
2013-06-08 01:36:19 +10:00

28 lines
566 B
C++

#ifndef INCOMBAT_HPP_
#define INCOMBAT_HPP_
#include "base_scene.hpp"
class InCombat : public BaseScene {
public:
/* Public access members */
InCombat();
~InCombat();
protected:
/* Frame loop */
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
/* Event handlers */
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
};
#endif