This repository has been archived on 2026-04-30. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
Tortuga/common/network/serial.cpp
T
2014-04-21 01:38:28 +10:00

303 lines
9.4 KiB
C++

/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "map_allocator.hpp"
#include <cstring>
//-------------------------
//internal serialization functions
//-------------------------
void serializeType(SerialPacket* packet, char* buffer) {
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
}
void serializeServer(SerialPacket* packet, char* buffer) {
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
buffer += sizeof(SerialPacket::Type);
//server info
//Note: version info serialization goes here
memcpy(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
buffer += PACKET_STRING_SIZE;
memcpy(buffer, &packet->serverInfo.playerCount, sizeof(int));
buffer += sizeof(int);
//map format
memcpy(buffer, &packet->serverInfo.regionWidth, sizeof(int));
buffer += sizeof(int);
memcpy(buffer, &packet->serverInfo.regionHeight, sizeof(int));
buffer += sizeof(int);
memcpy(buffer, &packet->serverInfo.regionDepth, sizeof(int));
}
void serializeClient(SerialPacket* packet, char* buffer) {
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
buffer += sizeof(SerialPacket::Type);
memcpy(buffer, &packet->clientInfo.index, sizeof(int));
}
void serializePlayer(SerialPacket* packet, char* buffer) {
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
buffer += sizeof(SerialPacket::Type);
//indexes
memcpy(buffer, &packet->playerInfo.clientIndex, sizeof(int));
buffer += sizeof(int);
memcpy(buffer, &packet->playerInfo.playerIndex, sizeof(int));
buffer += sizeof(int);
//text
memcpy(buffer, packet->playerInfo.handle, PACKET_STRING_SIZE);
buffer += PACKET_STRING_SIZE;
memcpy(buffer, packet->playerInfo.avatar, PACKET_STRING_SIZE);
buffer += PACKET_STRING_SIZE;
//vectors
memcpy(buffer, &packet->playerInfo.position.x, sizeof(double));
buffer += sizeof(double);
memcpy(buffer, &packet->playerInfo.position.y, sizeof(double));
buffer += sizeof(double);
memcpy(buffer, &packet->playerInfo.motion.x, sizeof(double));
buffer += sizeof(double);
memcpy(buffer, &packet->playerInfo.motion.y, sizeof(double));
}
void serializeRegionFormat(SerialPacket* packet, char* buffer) {
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
buffer += sizeof(SerialPacket::Type);
//x & y
memcpy(buffer, &packet->regionInfo.x, sizeof(int));
buffer += sizeof(int);
memcpy(buffer, &packet->regionInfo.y, sizeof(int));
}
void serializeRegionContent(SerialPacket* packet, char* buffer) {
//format
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
buffer += sizeof(SerialPacket::Type);
//x & y
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetX();
buffer += sizeof(int);
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetY();
buffer += sizeof(int);
//content
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
*reinterpret_cast<Region::type_t*>(buffer) = packet->regionInfo.region->GetTile(i, j, k);
buffer += sizeof(Region::type_t);
}
}
}
}
//-------------------------
//internal deserialization functions
//-------------------------
void deserializeType(SerialPacket* packet, char* buffer) {
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
}
void deserializeServer(SerialPacket* packet, char* buffer) {
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
buffer += sizeof(SerialPacket::Type);
//server info
//Note: version info deserialization goes here
memcpy(packet->serverInfo.name, buffer, PACKET_STRING_SIZE);
buffer += PACKET_STRING_SIZE;
memcpy(&packet->serverInfo.playerCount, buffer, sizeof(int));
buffer += sizeof(int);
//map format
memcpy(&packet->serverInfo.regionWidth, buffer, sizeof(int));
buffer += sizeof(int);
memcpy(&packet->serverInfo.regionHeight, buffer, sizeof(int));
buffer += sizeof(int);
memcpy(&packet->serverInfo.regionDepth, buffer, sizeof(int));
}
void deserializeClient(SerialPacket* packet, char* buffer) {
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
buffer += sizeof(SerialPacket::Type);
memcpy(&packet->clientInfo.index, buffer, sizeof(int));
}
void deserializePlayer(SerialPacket* packet, char* buffer) {
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
buffer += sizeof(SerialPacket::Type);
//indexes
memcpy(&packet->playerInfo.clientIndex, buffer, sizeof(int));
buffer += sizeof(int);
memcpy(&packet->playerInfo.playerIndex, buffer, sizeof(int));
buffer += sizeof(int);
//text
memcpy(packet->playerInfo.handle, buffer, PACKET_STRING_SIZE);
buffer += PACKET_STRING_SIZE;
memcpy(packet->playerInfo.avatar, buffer, PACKET_STRING_SIZE);
buffer += PACKET_STRING_SIZE;
//vectors
memcpy(&packet->playerInfo.position.x, buffer, sizeof(double));
buffer += sizeof(double);
memcpy(&packet->playerInfo.position.y, buffer, sizeof(double));
buffer += sizeof(double);
memcpy(&packet->playerInfo.motion.x, buffer, sizeof(double));
buffer += sizeof(double);
memcpy(&packet->playerInfo.motion.y, buffer, sizeof(double));
}
void deserializeRegionFormat(SerialPacket* packet, char* buffer) {
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
buffer += sizeof(SerialPacket::Type);
//x & y
memcpy(&packet->regionInfo.x, buffer, sizeof(int));
buffer += sizeof(int);
memcpy(&packet->regionInfo.y, buffer, sizeof(int));
}
void deserializeRegionContent(SerialPacket* packet, char* buffer) {
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
buffer += sizeof(SerialPacket::Type);
//x & y
memcpy(&packet->regionInfo.x, buffer, sizeof(int));
buffer += sizeof(int);
memcpy(&packet->regionInfo.y, buffer, sizeof(int));
buffer += sizeof(int);
//content
BlankAllocator().Create(
&packet->regionInfo.region,
packet->regionInfo.x,
packet->regionInfo.y
);
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
packet->regionInfo.region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
buffer += sizeof(Region::type_t);
}
}
}
}
//-------------------------
//the interface functions
//-------------------------
void serialize(SerialPacket* packet, void* buffer) {
switch(packet->meta.type) {
//No extra data
case SerialPacket::Type::NONE:
case SerialPacket::Type::PING:
case SerialPacket::Type::PONG:
case SerialPacket::Type::BROADCAST_REQUEST:
case SerialPacket::Type::JOIN_REQUEST:
case SerialPacket::Type::SYNCHRONIZE:
serializeType(packet, reinterpret_cast<char*>(buffer));
break;
//Server info
case SerialPacket::Type::BROADCAST_RESPONSE:
serializeServer(packet, reinterpret_cast<char*>(buffer));
break;
//Client info
case SerialPacket::Type::JOIN_RESPONSE:
case SerialPacket::Type::DISCONNECT:
case SerialPacket::Type::SHUTDOWN:
serializeClient(packet, reinterpret_cast<char*>(buffer));
break;
//Player info
case SerialPacket::Type::PLAYER_NEW:
case SerialPacket::Type::PLAYER_DELETE:
case SerialPacket::Type::PLAYER_UPDATE:
serializePlayer(packet, reinterpret_cast<char*>(buffer));
break;
//region info
case SerialPacket::Type::REGION_REQUEST:
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
break;
case SerialPacket::Type::REGION_CONTENT:
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
break;
}
}
void deserialize(SerialPacket* packet, void* buffer) {
//find the type, so that you can actually deserialize the packet!
deserializeType(packet, reinterpret_cast<char*>(buffer));
switch(packet->meta.type) {
//No extra data
case SerialPacket::Type::NONE:
case SerialPacket::Type::PING:
case SerialPacket::Type::PONG:
case SerialPacket::Type::BROADCAST_REQUEST:
case SerialPacket::Type::JOIN_REQUEST:
case SerialPacket::Type::SYNCHRONIZE:
//NOTHING
break;
//Server info
case SerialPacket::Type::BROADCAST_RESPONSE:
deserializeServer(packet, reinterpret_cast<char*>(buffer));
break;
//Client info
case SerialPacket::Type::JOIN_RESPONSE:
case SerialPacket::Type::DISCONNECT:
case SerialPacket::Type::SHUTDOWN:
deserializeClient(packet, reinterpret_cast<char*>(buffer));
break;
//Player info
case SerialPacket::Type::PLAYER_NEW:
case SerialPacket::Type::PLAYER_DELETE:
case SerialPacket::Type::PLAYER_UPDATE:
deserializePlayer(packet, reinterpret_cast<char*>(buffer));
break;
//region info
case SerialPacket::Type::REGION_REQUEST:
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
break;
case SerialPacket::Type::REGION_CONTENT:
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
break;
}
}